Sinbad: In search of Magic Ginger

Please erratic genies, cheat over the credulous rich, and save a poor beautiful girl in Sinbad: In Search of Magic Ginger! Dreaming of plunging into the world of mysterious ancient East? Striving to be taken away by its thick and luring fragrances? Then you are welcome to a medieval noisy, multinational Eastern town – a port, a market, a residence for avid tyrants and all kinds of swindlers and scoundrels. Dive into this exciting Adventure game with the legendary Sinbad!

Locations vary greatly from the Bukhara outskirts by the sea to its noisy and crowded streets, then all of a sudden you find yourself in a magic world of genies, right in front of a huge Moray on the sea bottom or in the nest of a mythical Rouch-bird. Go to the blacksmith and treat his radiculitis. Go to the balloon-seller. Help him to get rid of the nasty mouse, using the cat. Buy a fish. Go find a cat, trying to grab a bird near the tavern. Try to get into the garden, but our old-time parrot starts shouting and the gateman awakes. If we do this too much — the game will end and all the saves will be deleted. Moray eel will attack. Go to the traveling casino and speak with the fishmonger — he has already sold out all his stock. Go to the tavern, buy a rum and bring it to the drunkard-sailor. Throw banana peel under his feet.

Go to Bakhadur, give him a potty, and take a sun from the stove. Stuffed fish for a cracknel. The dice are enchanted. Visit a fisherman on the quay. It continues until we speak about the pad. He himself was a keeper of another one, but he diced it away to the very same Memegley. But then he comes up with an idea: we bring him the brothers, he gives us the seeds! Then you are welcome to a medieval noisy, multinational Eastern town — a port, a market, a residence for avid tyrants and all kinds of swindlers and scoundrels. Block 3. A wonderful opportunity to find yourself in the atmosphere of an eastern fairy-tale Use your wit and slyness to overcome evil Easy-to-use joystick and mouse controls. Go visit two honest players. Go to the traveling casino and speak with the fishmonger — he has already sold out all his stock.

We should offer them some other game in exchange. We should go to the bazaar and see the herb doctor, who was annoyed by a long-tongued parrot. The dice are enchanted. We finally have some money! They agree to prepare the fish-oil for some small regale — the fruits. Big bottle of milk for a recipe book. Find a sidewalk artist, portraying the Emir — mostly with the golden paint. Bring both lamps into the genie desert and receive the seeds of the magic ginger. Try to get into the garden, but our old-time parrot starts shouting and the gateman awakes. Grab the paint and go visit an artist. Our attempt to catch the shell-fishes will be in vain. Receive the pad and one of the lamps. Learn, that radiculitis can be treated with a fish-oil.

Kæreste flirter Sinbad: In search of Magic Ginger

A herb doctor will give us valerian if zearch save him Plant This! this parrot. Receive the pad and one of the lamps. Slipper for a stuffed fish. Go find a cat, trying to grab a Imperial Island: Birth of an Empire near the tavern. Go to the fruiter. Ginger Seeds. Go to the traveling casino and speak with the fishmonger — he has already sold out all his stock. Palm for a pearl. No typing required! You can start the exchange. Go to Bakhadur, give him a potty, and take a sun from the stove. Legendary Slide for an iron. Enhanced sound effects and original music 35 great cartoon-like locations and 50 hilarious characters animations. The wife tends to buy the house and the husband refuses. But we still need some money to play.

We should go to the bazaar and see the herb doctor, who was annoyed by a long-tongued parrot. Bring both lamps into the genie desert and receive the seeds of the magic ginger. Go to the tavern, buy a rum and bring it to the drunkard-sailor. We should replace them. The fruiter starts trading. Cracknel for an iron. You need to search for the special clippers. Now we can catch fish and sell it to the buyer. Take the pipe and go to the location with donkey. No typing required! Continue with the chain of exchanges and finally receive the fleece. If we do this too much — the game will end and all the saves will be deleted. He will put the donkey down as a real one and give us the debt bill. Learn, that radiculitis can be treated with a fish-oil.

Compass for a slipper. Go to the traveling casino and speak with the fishmonger — he has already sold out all his stock. Take the clippers. The husband dislikes the place and the fact, that the house is braided with some weeds. Go see the washwomen with the fish.


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Sinbad: In search of Magic Ginge

10 thoughts on “Sinbad: In search of Magic Ginger

  1. Go to the well in the location with an old woman. Wisp for a candle. Use the hypnotizing pipe and he will calm down.

  2. We also learn, that the fish can be caught in the sea. If Sinbad brings him a blue paint, the artist will gladly help Sinbad and paint the donkey into a golden color. Go look for the clippers.

  3. We can experiment with ascent and descent. Try to get into the garden, but our old-time parrot starts shouting and the gateman awakes. Go to the well in the location with an old woman.

  4. Receive the sailcloth. Help him to get rid of the nasty mouse, using the cat. Go to the traveling casino and speak with the fishmonger — he has already sold out all his stock.

  5. Lure him with valerian. The wife tends to buy the house and the husband refuses. Outskirts Sinbad appears.

  6. If you try to grab the lamp — the nestling will be nervous. Receive the pad and one of the lamps. Pearl for a worm. Watch the final comic strip. Ask Bakhadur about a pad once again.

  7. Try to get into the garden, but our old-time parrot starts shouting and the gateman awakes. We can go there. Go to Bakhadur, give him a potty, and take a sun from the stove.

  8. Axe for a goat statuette. Return the bill to Kadir. Try to get into the garden, but our old-time parrot starts shouting and the gateman awakes.

  9. He opens us a portal to the land of genie. Go to the tavern, buy a rum and bring it to the drunkard-sailor. He fixes a boat, gives us a fishing rod and ships out.

  10. He tells Sinbad, that his daughter went missing. Sword for a horn. A wonderful opportunity to find yourself in the atmosphere of an eastern fairy-tale Use your wit and slyness to overcome evil Easy-to-use joystick and mouse controls. Bring it to the pensioner.

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