Amerzone: Part 1

Dive into an amazing Adventure game and return the White Bird egg to the Amerzone! A dying explorer has entrusted you with an egg that was stolen over 50 years ago. Now it’s up to you to return the egg to ensure the survival of the incredible White Birds. Travel across the globe and look for valuable clues as to the location of the Amerzone. Find their mystical birds and go on a unique adventure in Amerzone: Part 1!

Leave the hut and explore the glade. Draw maps, diagrams and charts, take lots of notes and enjoy the marvellous locations that open up in front of you. Use the key and pick up the Disk. It is not a HOG nor does it contain challenging puzzles. The desolation is complete - the bustling market Valembois describes in his diary is gone. From the beach you can zoom in and pull the lever to start the sails rotating. She now wants 'munka, locoulo and chico' and points to a wooden bowl. All Walkthroughs Here you will find the solutions to all puzzles but be warned, there is much more to Amerzone than is given here. There's a good story developing even in this shorty version. At the end of the rail the Hydrafloat capsizes, tipping you into the water. Return to the Hydrafloat, fill 'er up and continue on your way until you reach a herd of Porcopotamus blocking the river. Jump out and follow the rope. Since this route is blocked and you do not have an engine anymore the only option left is to drag yourself along with the grapnel. Now pull the lever to start the pump. The computer clunks away and you can hear the door opening.

Jump out and follow the rope. Catching up with the geese you follow them until the fuel runs out. Pick up the disk from the table, zoom in on the computer and slide the disk into the slot. A postman cycles up a long hill from the lighthouse towards you, a journalist investigating the story of Valembois and his quest to return to the mystical land of Amerzone. No offense to Big Fish.. Yes the game interface is not very helpful for beginners and for the young generation, but it's good for people who likes challanges. After a careful search you will reach another speaker pole. Turn round and go back up the stairs. Turn round and go forwards, on the right are some white plants. Follow the Giraffe and until you reach another speaker pole. Select the grapnel, pull the lever and it fires in to the water. So many things happening I love them.

Drop the beetle into the bottle and the guard collapses in front of the door. Down by your feet is a peg holding down the net, cut the cord with the knife and the whale does a 'Free Willy'. Just inside the door is a desk with a picture of the counterweight system and Disk 4 in the drawer. Note, you can try flying out of the lagoon but the run up is not long enough and you crash into the beach - the wrecked plane should have given you the clue. Other reviewers don't know the history of this game! You need to pass on the letters so up you go. Now climb up onto to windmill. A postman cycles up a long hill from the lighthouse towards you, a journalist investigating the story of Valembois and his quest to return to the mystical land of Amerzone. You also discover all about his lost love Yekoumani - the girl in the picture. On the control panel is the destination Insert the 4th disk into the slot and the only option left is 'BOAT' so select it and pull the start handle. Leave the hut and explore the glade. In the cabinet drawer is a letter, take it and read all the correspondence you have. At the base of each are three buttons. Put the flowers in the hopper and pick up the now full bowl.

3 thoughts on “Amerzone: Part 1

  1. Yes the game interface is not very helpful for beginners and for the young generation, but it's good for people who likes challanges. After a careful search you will reach another speaker pole. Hint: the target rock is always directly in front of you. Fire the grapnel again and the Pechosaur tosses it back.

  2. Up more stairs and into a workroom. There's more to it in the full game. Now go to the bar and listen to a drunken soldier. Drop your medals into the crucible and you will be rewarded with a key. On the wall is a picture - the white birds perhaps?

  3. This game is perfect for nostalgia, new players only play with it if you want to know how a first person andventure game looked like more then 10 years ago. Drop your medals into the crucible and you will be rewarded with a key. He grumbles on for a bit and then dies seems to be par for the course in Amerzone.

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