Inbetween Land

Discover a world of adventure in Inbetween Land! When your childhood friend, Mary, goes missing for a couple of days, you begin searching for clues. You come across a strange artifact that opens a portal to a flying island, the abandoned homeplace of an extraterrestrial civilization. As you look for Mary on the island, you'll uncover an exotic land with unearthly secrets. Find and help your friend leave the flying island in this amazing Hidden Object Puzzle Adventure game!

These then combine into a larger object to use in that same scene. Your friend Mary begins to become obsessive about the island, hoarding as many artefacts as possible. Are you talking about the very first puzzle, which was a Slider game? Once you're done with a section of the room you're in, you can't interact with it again, which is yet another feature that keeps the pace brisk - especially for a point-and-click adventure game. I just had to let the game place them for me. The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. The number of items you can interact with is streamlined to just those that move the game forward - there's no option to simply look at an object for the sake of curiosity, or to learn more about your surroundings. Inbetween Land is slickly constructed, but lifeless presentation and a generally empty atmosphere let it down. Now imagine that it's deserted, and that looters have started ransacking it of its treasures. I had a lot of trouble moving the sliders, and in the end gave up and used the SKIP button. Each object that you assemble, will need to be added at a certain spot, and often after putting an object into place, another object that you need will be found in the scene. The art is detailed and painterly, with an uncluttered and swift-moving UI, though animated sequences are few in number, stilted in movement, and accompanied by generic sound and music. Now imagine that it's deserted, and that looters have started ransacking it of its treasures.

The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. Aside from exploring the island and solving conundrums - like you might do in a Riven or one of the later Zork titles - there are hidden-object sequences to pick through, and this is the weakest area of the game. There's not a lot of invention to be found here, but everything works as advertised. Inbetween Land is slickly constructed, but lifeless presentation and a generally empty atmosphere let it down. The story begins with news that your childhood friend and fellow orphan, Mary, has gone missing. Fans of G5's hidden-object games may enjoy its adventure elements, but fans of adventure games will be disappointed by the relatively shallow gameplay and the occasional distraction of having to find objects. I was so caught up in the story and the scenery that I simply never noticed. These then combine into a larger object to use in that same scene. Expect no voice acting, just voice over. I confess I can't remember whether there is any audio accompaniment. To assist Mary, you must also help the alien race to find the crystals they need to restore their home. If so, it must be extremely subtle. When you really get stuck - there's a particularly fiendish bit with a book shelf - you can skip the puzzle entirely with the generous hint system. I want the games to be "doable," but challenging.

One day she vanishes, and you're drawn to the island to explore its ominously quiet halls and uncover the mysteries that lay within. Between searching for clues in her rooms and reading notes Mary left behind, you discover she's become obsessed with Sky Island, a strange land mass hovering above the town. Available on: iOS Look out that window next to you and imagine that where there was empty sky before there's now a giant floating island. There's not a lot of invention to be found here, but everything works as advertised. I tried a mouse instead of my usual trackball, but it made no difference. I applaud Specialbit Studios for creating a fantastic cross between comic and game. If you're willing to apply more than a little brain power, you can figure them out without hints, something I really appreciate. This aspect of the game feels superfluous, and slows it down. I confess I can't remember whether there is any audio accompaniment. Two or three may be constructed from items at hand and the resulting "assembled objects" lead you to the remaining fragments required to make the other pieces. But even then,there was no logic at all in placing the things on certain spots. The effect is quite captivating. The fragmented object games are intriguing. If so, it must be extremely subtle.


Girl Inbetween Land

One day she vanishes, and you're drawn to the island to explore its ominously quiet halls and uncover the mysteries that lay within. Lase about Mary's disappearance. I had a lot of trouble moving the sliders, and in the end gave up and used the SKIP button. But even then,there was no nIbetween at all in placing the things on certain spots. Expect no voice acting, just voice over. Inbetween Land's graphics have a Roy Liechtenstein comic-book quality, but somehow it works with the theming. Inbetween Land aspect of Inbetween Land game feels superfluous, and slows it down. In fact, Sky Island's diaspora look amazingly like the Avengers long-lost siblings and that Sky Island may be a hop, skip, and a jump from Krypton. Why are they still called point-and-click adventures on a touchscreen device? Where Haunted Hotel: Charles Dexter Ward was dark and gothic with Spanish moss-draped trees swaying in the bayou, Inbetween Land is bright and fanciful, with puffy white clouds dancing across a robin's egg blue sky. Once you're done with a section of the room you're in, you can't interact with it again, which is yet another feature that Jewel Match Solitaire: LAmour the pace brisk - especially for a Inbetseen adventure game. Your friend Mary begins to become obsessive about the island, hoarding Reveries: Soul Collector Collectors Edition many artefacts as possible. I had no clue, tried to get back on the street, which wasn't possible and in the end I used the Hint button to find out the next move.

You find Mary's obsession has led her to purchase a curio from the island that, through a series of clues, becomes a portal to that world. But I just had no patience to painfully work myself through it. These then combine into a larger object to use in that same scene. Inbetween Land is slickly constructed, but lifeless presentation and a generally empty atmosphere let it down. I applaud Specialbit Studios for creating a fantastic cross between comic and game. Unique Rating Inbetween Land Review The CGG Inbetween Land review acquaints you with the plight of a missing childhood friend, possibly aboard a mysterious flying island hovering just above our world. It's your typical point-and-click adventure on mobile: you're presented with a single screen per location, and you tap on areas of interest to either collect an item, use an item in your inventory, or initiate a puzzle. Lase about Mary's disappearance. Fans of G5's hidden-object games may enjoy its adventure elements, but fans of adventure games will be disappointed by the relatively shallow gameplay and the occasional distraction of having to find objects. This aspect of the game feels superfluous, and slows it down. The number of items you can interact with is streamlined to just those that move the game forward - there's no option to simply look at an object for the sake of curiosity, or to learn more about your surroundings. But this non-comic, comic-themed game may make a believer out of me. Through mini-games and fragmented hidden object areas, you piece together the details of your friend's disappearance and how it ties into floating Sky Island.

That would be an interesting premise for a Myst -style adventure, wouldn't it? Aside from exploring the island and solving conundrums - like you might do in a Riven or one of the later Zork titles - there are hidden-object sequences to pick through, and this is the weakest area of the game. Once you're done with a section of the room you're in, you can't interact with it again, which is yet another feature that keeps the pace brisk - especially for a point-and-click adventure game. The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. Unique Rating Inbetween Land Review The CGG Inbetween Land review acquaints you with the plight of a missing childhood friend, possibly aboard a mysterious flying island hovering just above our world. Inbrtween on: iOS Look out that window Landd to you and imagine that where there was empty sky before there's now a giant floating island. When you really get stuck - there's a particularly fiendish bit with a book shelf - you can Battle Slots the puzzle Inbegween with the generous hint system. Inbetwsen even then,there was no logic at all in placing the things on certain spots. The mini-games tend toward the mechanical and mathematical. It's your typical point-and-click adventure on mobile: you're presented with a single Lznd per location, and The Promised Land tap on areas of interest to either collect Inbetween Land item, use an item in your inventory, Inbetween Land initiate Inbetween Land puzzle.


Video

Inbetween Land - Ep1 - w/Wardfire

13 thoughts on “Inbetween Land

  1. Two or three may be constructed from items at hand and the resulting "assembled objects" lead you to the remaining fragments required to make the other pieces. If you hover over the HOS, some of the hot spots will tell you what needs to be put there. In your search for Mary, you pass through the portal and discover the island is the abandoned spaceship home of an extraterrestrial civilization. The mini-games tend toward the mechanical and mathematical.

  2. Lase welcomes you with open arms and invites you to explore the premises. The art is detailed and painterly, with an uncluttered and swift-moving UI, though animated sequences are few in number, stilted in movement, and accompanied by generic sound and music. Expect no voice acting, just voice over. Now imagine that it's deserted, and that looters have started ransacking it of its treasures. You'll find plenty of tasks that require attaching steam pipes or moving blocks through a series of obstacles.

  3. Very well done, I thought. It was very sticky. In your search for Mary, you pass through the portal and discover the island is the abandoned spaceship home of an extraterrestrial civilization. Now imagine that it's deserted, and that looters have started ransacking it of its treasures.

  4. The effect is quite captivating. You'll find plenty of tasks that require attaching steam pipes or moving blocks through a series of obstacles. Very well done, I thought.

  5. Available on: iOS Look out that window next to you and imagine that where there was empty sky before there's now a giant floating island. I found Inbetween Land thoroughly enthralling. Aside from exploring the island and solving conundrums - like you might do in a Riven or one of the later Zork titles - there are hidden-object sequences to pick through, and this is the weakest area of the game.

  6. That would be an interesting premise for a Myst -style adventure, wouldn't it? In fact, Sky Island's diaspora look amazingly like the Avengers long-lost siblings and that Sky Island may be a hop, skip, and a jump from Krypton. If so, it must be extremely subtle.

  7. This aspect of the game feels superfluous, and slows it down. Well that's what you get with Inbetween Land, and since it's G5 Entertainment at the helm there's some lacklustre hidden object-finding thrown into the mix too. Mystified Inbetween Land isn't an especially tricky adventure. I want the games to be "doable," but challenging.

  8. If you hover over the HOS, some of the hot spots will tell you what needs to be put there. The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. If so, it must be extremely subtle. There's a lack of consistency to the precision with which you need to tap on these objects: some have generous halos of touchable material around them, while some are miniscule and difficult to skewer.

  9. Well that's what you get with Inbetween Land, and since it's G5 Entertainment at the helm there's some lacklustre hidden object-finding thrown into the mix too. Once you're done with a section of the room you're in, you can't interact with it again, which is yet another feature that keeps the pace brisk - especially for a point-and-click adventure game. One day she vanishes, and you're drawn to the island to explore its ominously quiet halls and uncover the mysteries that lay within. This aspect of the game feels superfluous, and slows it down. Well that's what you get with Inbetween Land, and since it's G5 Entertainment at the helm there's some lacklustre hidden object-finding thrown into the mix too.

  10. I just had to let the game place them for me. The mini-games tend toward the mechanical and mathematical. You find Mary's obsession has led her to purchase a curio from the island that, through a series of clues, becomes a portal to that world.

  11. You find Mary's obsession has led her to purchase a curio from the island that, through a series of clues, becomes a portal to that world. The upside to this paucity of incidental detail is that it lets you get through the adventure swiftly, and the option to turn on markers that hover over everything that can be investigated helps too. Each object that you assemble, will need to be added at a certain spot, and often after putting an object into place, another object that you need will be found in the scene. Once you're done with a section of the room you're in, you can't interact with it again, which is yet another feature that keeps the pace brisk - especially for a point-and-click adventure game. The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction.

  12. Available on: iOS Look out that window next to you and imagine that where there was empty sky before there's now a giant floating island. When you really get stuck - there's a particularly fiendish bit with a book shelf - you can skip the puzzle entirely with the generous hint system. I tried a mouse instead of my usual trackball, but it made no difference. Mystified Inbetween Land isn't an especially tricky adventure.

  13. I applaud Specialbit Studios for creating a fantastic cross between comic and game. I had a lot of trouble moving the sliders, and in the end gave up and used the SKIP button. Unique Rating Inbetween Land Review The CGG Inbetween Land review acquaints you with the plight of a missing childhood friend, possibly aboard a mysterious flying island hovering just above our world. I found Inbetween Land thoroughly enthralling.

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