Climb aboard an ancient Spanish galleon lost in time as a Coast Guard officer tracking an elusive criminal in Mayan Prophecies: Ship of Spirits. As you explore the vastness of a ship lost in time, what mysteries will you uncover amidst its Mayan idols, menacing sea creatures, and exotic treasures? Find out in this exciting new Hidden Object Puzzle Adventure game on the open seas!
Take two bells, put them into the case, and take the bells O. There are some hints on the papyrus. To solve the puzzle, I press the buttons in this order: up, left, up, left, down, right, down, left, left, and down. Take two pieces of the map, put them on the third part of the map, and collect the map V. Lead the seagull through the labyrinth. Love the composition of the story line using the drawings and log, plus the map. Take the duster; use it on the dust and collect the butterfly A. Go back to the Mayan slab. Chase both mice out of the box by ringing the bells on the four sides of the box. Open the book and take the feather Q. Go to the navigation room. My skill level has changed during these past years, and so have the games that are being developed. The screenshot displays the correct solution Y. The length of the game was an important factor and I wasn't playing the collectors edition. Go to the upper deck.
Open the lid, activate the small bust, and catch the hummingbird marked in purple. There are small birds to find which was a pleasant surprise. Take the sail, put it on the boat, and take the boat E. The note 1 indicates in which order ingredients have to be mixed. Take the lens and put it into the telescope; take the spyglass G. Take part of the slingshot, put it on the other part of the slingshot, and take the slingshot M. The bird can remember up to ten commands. Your only option is to get aboard the galleon and hopefully find your partner and the poacher. Take the chalk and put it on the incomplete sun; take the sun E. Activate the statue and collect the hummingbird marked in purple. Remove the paper and take the hieroglyph F. Lead the seagull through the labyrinth. Zoom into the coat; open the coat V. Take the feather, dip it in the inkwell, and draw the heart; take the heart I. A mysterious fog looms up ,and while engulfed, you are hit by an antique Spanish Galleon sinking your boat and separating you from your partner and the poacher.
Zoom into the calendar once more, press the artifact, and play a mini-game. Turn the pages of the book once; take the Pegasus E. Go back. Move forward. Create the hawk and the wolf constellations to solve this puzzle R. There are a lot of locations and that makes the interactive map a must to move between them and the map also shows indicators if something needs to be done in a location. I was able to complete the whole game without using a walkthru or other guide. Puzzle pieces will remain static when placed correctly. The three figures have to be placed in a manner in which the artifact can be reached. Activate the statue and collect the hummingbird marked in purple. Take both pieces of the portrait and put them into the frame; take the portrait Y. The upper row S indicates the calculation. To solve this puzzle N , push the bells in the following order: 1, 2, 3, 4, 1, 3, 1, 2, 1, 2, 1, 3, 2, 4, 2, 1, and 3.
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HOS are interactive Sparkle 2 by word list. Go back. Take the glass and use it on the mirror; take the mirror I. Open the chest. Take the 3 Days: Zoo Mystery T and put it into the slot U ; turn the key once V. Take the cubes one after another and put them on the scale to create a balance. Go to the sentry room. Take the three parts of the flag, put them on the yellow flag, and then take the Prophedies: flag L. Take the sail, put it on the boat, and take the boat E. Go to the galley. Take the knife, put it on the bow, and take the bow J. Take two pieces of chalk, put them into the box, and take the chalk box D. Push the bin; take the shoe and put it on the liquid; take the footprint C. Take the red die and the blue die from the box; put them next to the other red die; take Propheices: dice K. Take the last created mixture.
Love the composition of the story line using the drawings and log, plus the map. Put the correct amount of coins into the slots to create the related numbers to open the lock. Open the trapdoor I and go through it. Take the knife and put it on the sack; take the spoon D. A map is provided which can be used to navigate without trekking back and forth between locations. Take the iron handle, put it on the iron, and take the iron U. Press the ribbon twice and take the bow B. Take two bells, put them into the case, and take the bells O. Only a few, tho, met the level of "Challenging" this time around. Recreate the picture C by rotating and assembling the puzzle pieces. Go to the galley. Zoom into the coat; open the coat V. Activate the statue and collect the hummingbird marked in purple.
Go to the treasure room. All in all Take the crowbar D and put it on the barrel. Remove the red blanket; activate the small statue and catch the hummingbird marked in purple. Even after four years, I see that it was worth the purchase.