Strange Cases - The Lighthouse Mystery

FBI Agent Claire Ellery's latest strange case has become personal. Tom, her former partner, has died under bizarre circumstances. As Agent Ellery delves deeper into the mystery of his death, she finds that Tom himself has laid a trail of clues for hera trail that leads her into a sinister web of corporate betrayal and the arcane. Follow the cards to solve this Strange Case and vindicate your partner's untimely demise in Strange Cases: The Lighthouse Mystery.


Accord commentaire Strange Cases - The Lighthouse Mystery bien prГ©senter

Click on the center of each circle to rotate it until all the colors are in the correct spot. Look at the broken window. Jackpot Magic Slots Games. Click and drag the discs to rotate Caases so they match the picture on the Blueprint. Find the green card and locate all the items on the list. Look at the close-up of the left vending machine. Return to the Reading Room. Click on the Chemistry setup; use the Green Solvent on the Beaker magenta sitting Srange the flame. It should take around 12 to 16 moves, depending how many times you try and miss. Moving gears on the cursor means that you will need to solve a puzzle or use an Mahjongg Investigation - Under Suspicion item. Click on the cup to cover the ball and start the game 1. Use the arrows redon either side of the display yellow to change each feature until Braveland get a correct photo of Tom. Return to the Bedroom and enter the Bathroom. Look at the security panel for a mini-game 1.

Return to the bedroom and look at the box to the right of the window. The following screenshot shows one possible solution. Take a look at the Symbols blue over the door, then click on the Floor for the next puzzle. Take the red card and find all the fragmented items. Drag each green peg into one of the holes on the cylinder to match the music score yellow. Use the Handle on the Basement Door; enter the Basement. Place the remaining pegs then click on the blue triangle cyan to play the music. Look at the symbols over the door for a clue to the mini-game. Click on the Refrigerator, twice. Chapter 6 — The Talismans Mrs. Inside the ventilation system, go forward twice then left. Click on the Chemistry setup; use the Green Solvent on the Beaker magenta sitting on the flame. Push the red button when the rock is over the bin 2. Return to the Yard, then enter the Bedroom, inside the House. Use the KEY to unlock the door and then enter.

Repeat this process for two more sets of lasers. Some items will be in the close-up of the table, at the back. Take the green card and locate the hidden objects. Reading Room Click on the Disc Table. Move the Beaker, in front yellowto the left and right. Look at the security panel for a mini-game 1. Exit the house and return to the garage. Note the sketch machine and the computer monitor missing a Zen Games. Laser Room 5 Continue Mystery P.I.: The Vegas Heist to Laser Room 5. Push the red button when the rock is over the bin 2. Use the Handle on the Vise and pick up the Card for your next object list. Lighhouse at the bottom center monitor for a mini-game. Return to the Bedroom and enter the Bathroom.


The red card has three fragmented items to find; click on the icons at the bottom to switch between items B. If any of the pegs are incorrect, the music will sound discordant and you can move the incorrect pegs and try again. Place the LENS into the hole in the ceiling to amplify the light 1. Blue Which number is not in the fallout shelter? Rotate the rings so that the symbols have the same orientation as the plans 1. Leave the Apartment and head down the Hallway to Apartment Collect all 6 Symbols yellow in the room. After the intruder leaves, look out the window to see the get-away car 1. Continue following the diagram and place the remaining Symbols. Walk to the reading room and look at the disc table in the center of the room. Find the green card and locate all the items on the list. Locate the blue card and the hidden objects. Once you get all 5 correct, go through the door to the Generator Room. Take the dossier from the safe, making sure to examine the photo of Tom and Sarah. For most scenes, you will have to find one or more Lighthouse cards.

Click on the Shiva statue to start the next puzzle. Look at the GPS inside the car. Exit to the front of the house; enter the front door. Apartment Bedroom After you enter Apartment , investigate the Living Room then proceed directly to the Bedroom. Return to the Hall and enter the Laboratory. Click on a green peg green at the bottom of the Cylinder magenta. You MUST connect all parts of the puzzle to complete it; there are T, elbow, straight and end pieces. Take the green card and collect all the items. Laboratory Pick up the Card magenta for the next object list. Basement Use the Lens on the Light. Exit Garage and head to the Backyard. Once the flames are extinguished, enter the trap door 2. See the next screenshot for a complete Map of the Ventilation System.

Place the Yang symbol in the empty spot. Chapter 5: Ryde Corporation Look at the purse of the woman on the left. Laser Room 5 Continue forward to Laser Room 5. Click on a green peg green at the bottom of the Cylinder magenta. Blue Which number is not in the fallout shelter? Locate the red card and the fragmented objects. Note the Vent and the Music Box red. Move the second rock to the left bin while avoiding the additional moving obstacles B. If you miss one, you have to start over. You will play it twice. Apartment Bedroom After you enter Apartment , investigate the Living Room then proceed directly to the Bedroom. Use the Handle on the Vise and pick up the Card for your next object list.

4 thoughts on “Strange Cases - The Lighthouse Mystery

  1. Look at the symbols over the door for a clue to the mini-game. Push out the grate and enter the storeroom. Locate the blue card and the hidden objects. Exit through the left door to the conference room. The game is different each time you play, so you need to watch as the cups are moved around.

  2. The custom cursor may be disabled. Find the first green card and collect all the items. Enter the CODE into the lock. Collect all the objects yellow and key items magenta and read the newspaper blue.

  3. Drag each green peg into one of the holes on the cylinder to match the music score yellow. To access the main menu, use the Menu button in the lower left corner C. Look down at the grid of white tile and place the shapes as they appear in the symbols over the door. Return to the storage closet and enter the vent. Return to the Bedroom and enter the Bathroom.

  4. Enter the building and walk to the elevator. To access the main menu, use the Menu button in the lower left corner C. Look at the close-up of the chemistry items on the right workbench. Read bout the Anti-Hypnotic device green.

Leave a Reply

Your email address will not be published. Required fields are marked *