Agency of Anomalies: Cinderstone Orphanage

Save the souls of prodigy children and their caretaker who disappeared during the fire in THe Agency of Anomalies: Cinderstone Orphanage! As an agent of the Agency of Anomalies, its up to you to find the phantoms and find out who started the deadly fire. Help the inhabitants of the orphanage use their extraordinary abilities to break the plans of the mystical brotherhood and escape! Search gorgeous Hidden Object scenes and solve a paranormal mystery!


Gratuit Agency of Anomalies: Cinderstone Orphanage

I mean really? Don't get Virus 3 Assemble the tiles to form a picture see above. Let's find out Tree House Play the Ageny object scene. Find all the hidden objects. The dashed items show what the scene looks like after an item has been Ahency. Let's take it apart But you have to activate the right ones depending on the Dream Vacation Solitaire in the fuses which will tell you how many connections you need to make. Do not forget to collect the postcards! Take the KEY P. The story is simple yet interesting. What did you watch as a child? Look in the window A.

Puzzle 1. Oh well. Be good Roof Look at the switch again C. Place the labels in the inventory bar on the correct item. The numbers on the inventory bar correspond to the item in the scene. Lets start with the storyline: A group of orphans with special abilities are missing and you must learn what happened to them inside the abandoned orphanage. Walk down 4 times and go through the left door. Bathroom Take the postcard from behind the shower curtain. Objective: To discover what happened at the orphanage and to save the children and the preceptress from whatever evil has imprisoned them in their ghostly states. It is added to the Nexus E. Clue B shows two vases that are next to each other. If you remember from my review, I had a hard time with the cursor and overall play style. Oh except for that broken one

Both were well done The Mysterious Case of Dr. Jekyll and Mr. Hyde the puzzles were Cinderstoe intergrated into the story and were not overly hard. Go up to the gazebo. Click on the nexus and click on the DRUM to enlarge it. Play the HOS. Find the matching number to find the pair. Hidden object scenes contain items listed in red lettering. Attach the arm to the Doll. If all key halves will be used. Place the rest of the objects as shown. I got lost a few times but with King Tut`s Treasure bit of thinking I was able to recover and move on without a walkthrough. I told you not to take the oil can from the tin man


Now it's my size! The ability to make any picture REAL Inspect the box A. Philip, the lonely musician, Robert, the fighter and his toy Take the enlarged AXE F. Can you solve the mystery of Cinderstone Orphanage and save the children? Just don't run with them. Return to the entryway. This is a beautiful game. The gems that are being blocked by colored diamonds will unlock after the ball hits the matching colored ball. The first part is a connect-the-dots puzzle A. Looks delicious Follow the steps blue and purple in the screenshot to solve the first part of the second stage B1. Yes, another one Now use your ability on it and presto!

Following the blue line from button 3 to button 4 finishes this level and opens level 2. The goal is to align the same colors in each segment. This moves the piece of paper lower in the tube. Drag the circle to the Snowman drawing A. The hidden object screnes were primarily of two types: Find obects and place objects. We can always use a tugboat I'm sure Place the labels in the inventory bar on the correct item. Check it out. Hopefully there's something better than a metronome in here. This opens a Find area in your web browser. Chapter 3: Robert - Oh The last item green has no match.

Use the restoration ability to restore the book. Yes we can! Entryway Look at the model train A. Play the place the object scene A. The numbers on the inventory bar correspond to the item in the scene. I know! Library Look into the dark cabinet A. Use the ability to make pictures real B. Click on that switch over there to zoom in We can always use a tugboat I'm sure Great game! Zoom in on stool A. Orphanage Exterior Zoom in on the plaque. The goal is to connect the buttons to the blue sphere using the element shapes.

5 thoughts on “Agency of Anomalies: Cinderstone Orphanage

  1. So by the end, you have all these superpowers… which, I admit, is pretty cool. Return to the dining room. The goal is to find the combination of keys that when depressed will turn all the keys green.

  2. Where do bees like to hang out? The goal is to shoot the arrows at the boards in the order they are highlighted. Some objects need to be placed before others are revealed. The goal is to find the combination of keys that when depressed will turn all the keys green. There were two modes in playing the HOS scenes, one being interactive where you collected the items on the list and the other where you placed items in their correct position.

  3. I know it's a long walk Dining Room Pick up the postcard on the chair seat. Twelve Achievements can be accomplished. Return to the entryway.

  4. I guess we should play it. The tugboat has loot! Click on the flower on the left and he'll fall right out. Return to the secret lab and enter the passageway on the right.

  5. Tree House Take the postcard tucked among the drawings on the left. These children aren't just orphans, they are children with fantastic abilities, paranormal abilities! Basement — Machine Room Look at the chair again. Be good Let's try our keys

Leave a Reply

Your email address will not be published. Required fields are marked *