Mentored by one of the most powerful voodoo priestesses in the world, Lillian is learning to use her power. But, a dark force has settled over New Orleans, and Marie Leveau, Lillians teacher, has been placed under a curse. The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.Go back inside the house entryway and search the pantry once more. All those things together make a good game in my eyes Had to resort to a walkthrough on another website several times which should not be necesary. Each area cleared indicated such which I always like in games. Check the lamp to the left of the mirror. Go back through the door at the top of the stairs and use the brick dust on the dancer then check her again. Pick up the paper. The level of difficulty in all three aspects - HO, puzzle, quest - are all roughly the same and just about right for a goodish player. Go in the window. So,about gameplay I recommend this to all mature gammers. No character voice though.
All those things together make a good game in my eyes Read the riddle on the piece of paper that is revealed when the picture moves. Use your saloon key on the lower door. Return to the Terrace. Use your fuel can and matches to turn the lantern on then move into the sunroom. Search the pile of junk on the left to find a hammer. Leave the Saloon and go to the Hotel. It means we have to purchase the next game to finish this one. Check the small table between the two chairs on the right. Go into the Stable next to the Hotel. Go back to the front door of the mansion and take a closer look. Search the shelves on the left. The HO scenes are particularly good - relevant objects, crisp and clean, no distortions, The puzzles are innovative twist on common ones.
Haut gamme Voodoo Whisperer: Curse of a Legend drummondville
Sweep up the ashes and collect them. Search the plant box on the second Mahjong Magic Journey balcony. Go back inside the house entryway and search the pantry once more. It could have been longer. A marketing ploy? I liked that it stated "area cleared" when I was done in a specific place Use the Soporific Ham on the Crocodile. Check the Obatala symbol. Which reminds me how much I hate that platinum :P, why not just premium? Check the sleeping Owner. Play the record on the gramophone. Hint recharges pretty fast, though sometimes not so useful Sparkle 2 of HO. Go right. Search the table behind the chair. Pick up the Broom.
Take the bucket in the bottom left corner. Go back to the main entry then go through the door on the left into the dining room. It was a very short game too. Use the Sticks to fix the Ladder then climb into the open window. Take the Brick Dust and go back to the Dining Room. Some of the objects weren't easy to find. Go in the window. Search the table behind the chair. Search the dresser on the right, use your knife to cut some straw out of the mattress then search the dresser next to the door. Use the Rock to break the glass, go inside. Return to the back room of the mansion. Go through the door on the left. Put your bucket in the sink and turn on the tap.
I thought the concept was original but don't see much replay value unless you want to tackle any puzzles you may have skipped the first time around. It has a good story and the HOG scenes are actually pretty challenging. A magnifying glass in the HO scenes is a wonderful innovation. Put the thinking cap on, but no need to stock up on valium. I liked that it stated "area cleared" when I was done in a specific place Place the Ogun doll in the middle of the circle. Cradle of Egypt for the gate key in the cart. Pick up the paper.
Go through the door on the left. Move the rags on the floor beneath the pew to retrieve a black candle. Search the suitcase on the bed. Go back to the front door of the mansion and take a closer look. Take the Brick Dust and go back to the Dining Room. Overall, this game is recommended, but you have to try out for yourself because it can irritate some players. Pick up the Empty Flask then move through the tunnel. I didn't really like the cliff hanger ending, but overall, it's a good game and I think others will enjoy it as well. Attach your hook to the rope in the horse-pen. Search for the gate key in the cart. Check your mother. Go back to the swamp path and follow it to the tree using the Wood Plank from the swing to get across the gap in the walkway.