Tales From The Dragon Mountain: The Strix

Mina Lockheart's dreams became unbearable nightmares. She dreamt about her grandmother Kate and their old family house being eaten by flames. One day, Mina decided to travel back to their family estate to make peace with her own memories. What started as a simple trip of search for inner peace, turned out to be the greatest, unimaginable adventure of her life! Defeat the evil spirit called Strix in Tales from the Dragon Mountain: The Strix, a fun Hidden Object Puzzle Adventure game!

Examine the small cupboard on the left, and open the drawer to find some matches. Find the battery and 2 crystals, then go forward to the table. Use your pliers on the dried bushes to remove them. Exit — Quit the game. Click the door lock E. Click each sphere to move it around the track. Use your gloves on the loose wires on the right, then put your 3 switches over them. Head into the bedroom again. Back out, then use your pickaxe on the large rocks to the right. Go right twice and approach the gate, and Malik will suggest asking Stribor for help. Pick up the screwdriver, then examine the elevator control mechanism. Place the corner pieces first. Press the blue button in the middle when you are done, then take the capacitor fuse and back out twice.

Adventure — Hint and Skip button recharge slower. There are no penalties for multiple clicks in a scene. Use this on the left side of the house, then take the key. Examine the picture on the right wall. Have a conversation with Malik. Click down twice to return to the garden entrance. Retrace your steps to the gates. Some dials will affect others arbitrarily. Matching skulls increases your blue bar. Use the shovel in the soil, plant the magic pine, then pour your water on to it. Play the slider puzzle. The panel slides away revealing some dirt. Return to site. Use the KEY to unlock the drawer A.


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The elevator door opens. Go back twice, then go forward into the shed. Pick up the inventory items. Now collect the pixie coin, golden pump and 4 broken jar pieces. Move the cursor over the wooden bucket A to move it aside. Pick up the screwdriver, then examine the elevator control mechanism. Go right to the hungry chest B. Pick up the dragon using your glass jar. Use the KEY to open the cabin door. Push the wreckage off the cliff, then pick up the saw and some wire. Main Menu: Play — Begin or resume a game. The same area to Hearts Medicine: Season One right of Africa is shown. Ignore this task for now.

Return to the main hall. Examine the main part of the fountain and use the net to catch a fish. Pour the tea from the teapot into the teacup, then give it to Malik, and you will receive a ring. Go through the passage on the left. Click the three to find the right combination to get the water running hint: the middle pipe need not be clicked. Use your handle inside the elevator, then use the handle to take the elevator down. Take it and exit the puzzle area. Back out again. Go forward twice. Add the liquid glass, wolf's paw, red irises, yellow valerianas and white daisies. Go forward to the double doors at the back of the hall. Enter the temple on the right. Back out, then approach the table again and examine the bowl on the right. Enter the cave. Click a stone and place it in the tray by a colored panel.

Find the battery and 2 crystals, then go forward to the table. Go to the area on the right C. Examine the picture on the right wall. Try to open the door in the back, but it is locked. Hidden Object: Home Makeover the cabinet A to zoom in on the drawer.


Click up to exit the mine. Pick up the leaf on the right, then use your matches to light the candles. Enter the shed again and use the key to open the left drawer. Return to the kitchen. Click down twice to return to the mine shaft. Also fill your bucket with water from the fountain. Align all sphere at the position. Click the three to find the right combination to get the water running hint: the middle pipe need not be clicked. Pour the contents of the flask on the tree. Head right, then collect 2 more marbles, a petroleum jug and 3 statue pieces. Go back outside and use your shovel in the dirt mound on the right, then pick up a key. Click the medallion.

8 thoughts on “Tales From The Dragon Mountain: The Strix

  1. The first time you play you must select a difficulty level. Enter the cave. Go up the stairs on the left to the green house. Pour the contents of the flask on the tree. Put the golden pump in the water, then place your empty jar under the pump and click on it to fill it with water.

  2. Find the battery and 2 crystals, then go forward to the table. Pick up the glass jar, then go through the opening. Bottom row: red, yellow, magenta, blue, green.

  3. If the stone is correctly placed, the panel will light up. Add the ingredients listed for the Potion of Teleportation B. Click on the left side to rotate the globe once. Look at the map on the right and note the spot marked, then go to the globe and spin it left twice before clicking on the same spot southern India - you will receive another cogwheel. Align all sphere at the position.

  4. Enter the shed again and use the key to open the left drawer. Zoom in on the bottom lock puzzle A. Examine the elevator control mechanism again and insert your 2 red crystals in the remaining slots.

  5. A white highlighted letter is correct, a red is incorrect and you must restart. The first time you play you must select a difficulty level. Click the handle to set off the charge. Hints are not limited and the bar refills based on the mode of play. Task — Lists current objectives.

  6. Next head right to the biology laboratory. Inspect the piece of paper in the drawer. Finally insert your key in the keyhole. Back out of the biology laboratory. Approach the flying ship on the far right and go to the control panel on the side.

  7. All game titles, art and character references remain the copyright of their respective holders. The LAMP automatically moves from inventory to light the shed. Examine the pieces and put them together to create an empty jar. A face with a fire symbol appears. Watch the cut scene.

  8. Insert your two keys in the two locks. Chapter 2: The Garden Collect the lamp fuse, lamp stand, mistletoe and 2 marbles. Collect the Glagolitic translation, another pixie coin and 6 stones with symbols. Use your wire on the blocked cave, then use your detonator handle on the detonator and press it. Go left up the stairs and find 2 more crystals, some pliers and a total of 12 flowers.

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