The Land of Oz is in great peril. An evil man has erected towers that consume the people, light, and energy of Oz itself. Protect Dorothy and Toto as they travel across Oz in hopes of finding a way home to Kansas. Team up with the Scarecrow, the Tinman, and the Lion and use their powers to overcome great obstacles. Beware of the Wicked Witch and Victor Vile! It’s up to you to save Dorothy and the Land of Oz in Fiction Fixers: The Curse of Oz, a fun Hidden Object Puzzle Adventure game.
When complete, press the button at the top I. Collect the 3 cart pieces U. Exit the bedroom. Walk down twice, then go forward on the left path. Some of the HOs seemed to crop up a bit too often in too many scenes, and perhaps a bit more variety would have been nice - but these are small quibbles and didn't really spoil an excellent game. The hidden object scenes were nice and clear and the objects readily identifiable, which is a big plus. Walk right, through the door R. The object is to light all the gems. Press the three buttons to turn off the tower E. Look at the crow on the sign. When the center opens, press the button to disable the tower. Take the lantern piece from the top portion of the barn T. Look at the throne just under the floating head. Exit the close up and select the area on the right for a hidden objects area.
Select the cabin door for a hidden object screen. Clicking on the icons of the others allows you to use their powers. Select the refuse at the base of the center column for a hidden object scene. Look at the monkey statue on the left. Take the left path twice to go behind the house and find the Tinman. Note the path to the left A. You can now use the scarecrows powers M. Walk to the left. Click and drag the puzzle pieces to restore the map. Give the Liquid courage to the Lion P. Your inventory is at the lower left L. Click on the pump handle 3 times to fill the jug with fuel Y. Press the buttons in this order: yellow , light blue , pink , green , and red
Femme Fiction Fixers: The Curse of OZ
Select the wagon for a hidden object scene C. Once the colors are swapped, a port will open. Click on the circuit board for a mini-game M. The graphics are great. The object is to place the numbers from the bottom into the machine so that all 4 equations are true. There are Ski Resort Mogul level to this mini-game. Some of the HOs seemed to crop up a bit too often in too many scenes, and perhaps a bit more variety would have been nice - but these are small quibbles and didn't really spoil an excellent game. Enter the Emerald City and walk forward 3 times to the throne room. Your inventory is at the lower left L. Select the open door for a hidden object scene Q. Click on the Nightmares from the Deep: The Sirens Call 2 dials along with the top dial E. Rotate the inner ring so the colors match 3. I think that was possibly the most enjoyable bit of the game for me. Check the map for locations you have not finished if you get stuck J. I did have to skip a few, but the skip button fills quickly and there is no time penalty, which I also liked.
Collect the 3 cart pieces U. Look at the close-up of the logs blocking the path M. Walk down to return to the poppy field and the Lion. This game will also allow you to stretch the screen to fit your monitor. Note the lock on the glass doors I. Look at the close-up of the sign V. Look at the close-up of the Scarecrow S. Check the map for locations you have not finished if you get stuck J. Click on the raft again to return to the previous side of the river. Walk forward to the tower and take the final raft piece M. Look at the close-up of the stork Q. Take the lantern piece from the post S.
I think the mini-games Fidtion be a little Build-a-Lot: Mysteries for kids. Walk down to exit the Moai IV: Terra Incognita area. Check marks will show which items have already been collected. Enter the vortex that forms in front of TThe book D. Click and drag the puzzle pieces to restore the map. Select the area on the right for a hidden object area C. Look at the close-up of the scarecrow H. Collect all the items on the list. Click on the gems in numerical order. Talk to the scarecrow on the right E. Select the barn door for a hidden object area K. You arrive in Kansas by the tire swing. Walk right to return to the dungeon. Look at the close-up of the Tinman.