Fiction Fixers: The Curse of OZ

The Land of Oz is in great peril. An evil man has erected towers that consume the people, light, and energy of Oz itself. Protect Dorothy and Toto as they travel across Oz in hopes of finding a way home to Kansas. Team up with the Scarecrow, the Tinman, and the Lion and use their powers to overcome great obstacles. Beware of the Wicked Witch and Victor Vile! It’s up to you to save Dorothy and the Land of Oz in Fiction Fixers: The Curse of Oz, a fun Hidden Object Puzzle Adventure game.

When complete, press the button at the top I. Collect the 3 cart pieces U. Exit the bedroom. Walk down twice, then go forward on the left path. Some of the HOs seemed to crop up a bit too often in too many scenes, and perhaps a bit more variety would have been nice - but these are small quibbles and didn't really spoil an excellent game. The hidden object scenes were nice and clear and the objects readily identifiable, which is a big plus. Walk right, through the door R. The object is to light all the gems. Press the three buttons to turn off the tower E. Look at the crow on the sign. When the center opens, press the button to disable the tower. Take the lantern piece from the top portion of the barn T. Look at the throne just under the floating head. Exit the close up and select the area on the right for a hidden objects area.

Select the cabin door for a hidden object screen. Clicking on the icons of the others allows you to use their powers. Select the refuse at the base of the center column for a hidden object scene. Look at the monkey statue on the left. Take the left path twice to go behind the house and find the Tinman. Note the path to the left A. You can now use the scarecrows powers M. Walk to the left. Click and drag the puzzle pieces to restore the map. Give the Liquid courage to the Lion P. Your inventory is at the lower left L. Click on the pump handle 3 times to fill the jug with fuel Y. Press the buttons in this order: yellow , light blue , pink , green , and red


Femme Fiction Fixers: The Curse of OZ

Select the wagon for a hidden object scene C. Once the colors are swapped, a port will open. Click on the circuit board for a mini-game M. The graphics are great. The object is to place the numbers from the bottom into the machine so that all 4 equations are true. There are Ski Resort Mogul level to this mini-game. Some of the HOs seemed to crop up a bit too often in too many scenes, and perhaps a bit more variety would have been nice - but these are small quibbles and didn't really spoil an excellent game. Enter the Emerald City and walk forward 3 times to the throne room. Your inventory is at the lower left L. Select the open door for a hidden object scene Q. Click on the Nightmares from the Deep: The Sirens Call 2 dials along with the top dial E. Rotate the inner ring so the colors match 3. I think that was possibly the most enjoyable bit of the game for me. Check the map for locations you have not finished if you get stuck J. I did have to skip a few, but the skip button fills quickly and there is no time penalty, which I also liked.

Collect the 3 cart pieces U. Look at the close-up of the logs blocking the path M. Walk down to return to the poppy field and the Lion. This game will also allow you to stretch the screen to fit your monitor. Note the lock on the glass doors I. Look at the close-up of the sign V. Look at the close-up of the Scarecrow S. Check the map for locations you have not finished if you get stuck J. Click on the raft again to return to the previous side of the river. Walk forward to the tower and take the final raft piece M. Look at the close-up of the stork Q. Take the lantern piece from the post S.

I think the mini-games Fidtion be a little Build-a-Lot: Mysteries for kids. Walk down to exit the Moai IV: Terra Incognita area. Check marks will show which items have already been collected. Enter the vortex that forms in front of TThe book D. Click and drag the puzzle pieces to restore the map. Select the area on the right for a hidden object area C. Look at the close-up of the scarecrow H. Collect all the items on the list. Click on the gems in numerical order. Talk to the scarecrow on the right E. Select the barn door for a hidden object area K. You arrive in Kansas by the tire swing. Walk right to return to the dungeon. Look at the close-up of the Tinman.


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Fiction Fixers: The Curse of OZ

Look at the close-up of the hanging chain on the left. Look at the close-up of the door on the house. I would like to see more games do this, as I found it very helpful. It was a good length as well, and is good value for money. Look at the close-up of the lock N. Press the buttons in this order: yellow , light blue , pink , green , and red Your fictionizer needs repair parts. Lastly, rotate the piece with the gem so that the gems are over their matching color C. Look at the cage that is pulled from the water to the right of the scarecrow. Look at the map to show what needs to be done at teach location. Walk to the right to return to the lab G. Talk to the scarecrow on the right E. Walk down to return, then go right for a mini-game. Note the bedroom door F. Select the chest for a hidden object area C.

9 thoughts on “Fiction Fixers: The Curse of OZ

  1. Talk to the Tinman to learn he needs his axe. Slide the blocks and key in numerical order. Click and drag the puzzle pieces to restore the map.

  2. Chapter One: Dorothy After receiving your instructions from the Chief, click on the door to go to the lab A. Click on the vortex to go home. Click on the raft again to return to the previous side of the river. Area Complete will appear at the top of the screen when you have finished a location.

  3. Walk to the right and take the raft part L. Would love to see more from this author. Walk forward to the tower and take the final raft piece M.

  4. Select the guardhouse area for a hidden object game D. Note the water faucet on the left C. Look at the doorbell to note something is missing B.

  5. Slide the blocks in the direction noted. Click on the right brambles for a hidden object scene. Walk down once to return to the yellow brick road. Locate the 7 cows in the tornado. Look at the close-up of the logs blocking the path M.

  6. Click on the gate to open it and walk inside B. Look at the close-up of the pump U. Take the 2 raft pieces H. Walk down twice, then go forward on the left path.

  7. Locate all the items on the list. I didn't have any real trouble finding things, but it could perhaps have been a bit lighter here and there. The object is to place the numbers from the bottom into the machine so that all 4 equations are true. Click on an item in a hidden objects list for the location.

  8. Look at the tower base for a mini-game H. Your inventory is at the lower left L. Walk forward to exit the dungeon. Click on each of the crows to scare them away O.

  9. Locate all the items in the list. Take the 2 raft pieces H. Select the dresser area for a hidden object scene M. Click on the raft to cross the river.

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