The Torment of Mont Triste

Stop the terrifying Lord of Nightmares in The Torment of Mont Triste! After a scientific experiment goes horribly wrong, a shadowy figure begins appearing throughout the town of Mont Triste, bringing the citizens' most terrifying visions to life as they sleep. They call him the Lord of Nightmares. Local authorities are exhausted and helpless against this otherworldly threat. They have enlisted you to come to the picturesque mountain town to solve the bizarre case. You must track down the villain and stop him before the entire world becomes gripped in a terrifying nightmare. After all, everyone must fall asleep eventually... can you help the citizens of Mont Triste awaken?

With mostly just your wits available to you, you also have the advantage of an Amulet of Dreams. The interactions are not complex but there is many in each scene. All satisfyingly animate. Need to pick up a shard of glass? And so very alive — everything is richly detailed and well lit. Still, on a budget, I have waited for the SE before making my buying decision. There are puzzles too, but I rarely found these particularly challenging. The objects are hidden in plain sight, and are not especially distorted. The former has you combining items to solve various environmental puzzles. The game has an interactive jump map and directional hint. So what little adventuring is required is easy enough. A piece of material will protect your hands. Which to my mind adds incentive to persist longer, and therefore get greater satisfaction when we win. The voiceovers are excellent.

The Lord of Nightmares is unleashed and, well, who wants that really? You play a detective who sets out to essentially save the world. The voiceovers are excellent. And because I think this game could use a bit more spice. With mostly just your wits available to you, you also have the advantage of an Amulet of Dreams. So, why the CE? I really liked the HOP where there is no gravity. A piece of material will protect your hands. There are puzzles too, but I rarely found these particularly challenging. The Torment of Mont Triste starts out with that nice idea, before turning into a bit of a nightmare. Well, having played both demos which on each took 50 minutes, no lollygagging , I think I must recommend the CE. Need to pick up a shard of glass? Leave a Reply Your email address will not be published. And the extras make up for it. The interactions are not complex but there is many in each scene.

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There are a lot of puzzles and mini-games and a lot of them I found quite challenging Thf that that means much — I usually do. And because Triiste think this game could use a bit more spice. Bit easy at times Quite short Nightmares are scary. The Torment of Mont Rescue Team 4 also benefits from few moments in which backtracking is needed. With Tormeht just your wits available to you, you also have the advantage of an Amulet of Dreams. The objects are hidden in plain sight, and are not especially distorted. Each item list is a mixture of obvious items, and ones that need poking around to The Torment of Mont Triste. And Battle Slots extras make up for it. The HOPs are very good. And so very alive — everything is richly detailed and well lit. So begins the slightly spooky and not particularly challenging game. There are quite a few really neat twists on more ordinary Tirste. Or at least excessive backtracking. That sums up The Torment of Mont Triste reasonably well. Well, having played both demos which on each took 50 minutes, Battle Slots lollygaggingI think I must recommend the CE.

They give it that little bit of zing. The voiceovers are excellent. Being able to connect the real world to the dream world sounds pretty good, though, given the propensity of such dreams to be quite pleasant. I really liked the HOP where there is no gravity. The HOPs are very good. There are a lot of puzzles and mini-games and a lot of them I found quite challenging not that that means much — I usually do. The interactions are not complex but there is many in each scene. So, why the CE? A piece of material will protect your hands. The Torment of Mont Triste starts out with that nice idea, before turning into a bit of a nightmare. Leave a Reply Your email address will not be published. All satisfyingly animate. Each item list is a mixture of obvious items, and ones that need poking around to uncover. The same can be said for the background noises, special effects and music.

And imaginative. Elsewhere, the Hidden Object scenes Sparkle 2 reasonably satisfying. The objects are hidden in plain sight, and are not especially distorted. And because I think this game could use a bit more spice. The voiceovers are excellent. For the record, there are also collectibles in the CE game.


There are quite a few really neat twists on more ordinary puzzles. So begins the slightly spooky and not particularly challenging game. Well, having played both demos which on each took 50 minutes, no lollygagging , I think I must recommend the CE. There are puzzles too, but I rarely found these particularly challenging. That sums up The Torment of Mont Triste reasonably well. Bit easy at times Quite short Nightmares are scary. Need to pick up a shard of glass? The Lord of Nightmares is unleashed and, well, who wants that really? The objects are hidden in plain sight, and are not especially distorted. When a scientist creates a device linking the world to the dream world, things go terribly wrong. So, why the CE? I think we can all agree on that one. And imaginative. Being able to connect the real world to the dream world sounds pretty good, though, given the propensity of such dreams to be quite pleasant.

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The Torment of Mont Triste Walkthrough/Playthrough Part 4 - Lifejacket

14 thoughts on “The Torment of Mont Triste

  1. Need to pick up a shard of glass? The game is beautiful, definitely. A piece of material will protect your hands. There are a lot of puzzles and mini-games and a lot of them I found quite challenging not that that means much — I usually do. For the record, there are also collectibles in the CE game.

  2. So begins the slightly spooky and not particularly challenging game. So what little adventuring is required is easy enough. Each item list is a mixture of obvious items, and ones that need poking around to uncover. So, why the CE? Need to pick up a shard of glass?

  3. I think we can all agree on that one. The voiceovers are excellent. And imaginative. So what little adventuring is required is easy enough. You play a detective who sets out to essentially save the world.

  4. The voiceovers are excellent. Still, on a budget, I have waited for the SE before making my buying decision. A piece of material will protect your hands.

  5. Or at least excessive backtracking. Still, on a budget, I have waited for the SE before making my buying decision. The Lord of Nightmares is unleashed and, well, who wants that really? So begins the slightly spooky and not particularly challenging game.

  6. When a scientist creates a device linking the world to the dream world, things go terribly wrong. And the extras make up for it. They give it that little bit of zing.

  7. The interactions are not complex but there is many in each scene. Each item list is a mixture of obvious items, and ones that need poking around to uncover. There are quite a few really neat twists on more ordinary puzzles. The voiceovers are excellent.

  8. The objects are hidden in plain sight, and are not especially distorted. There are a lot of puzzles and mini-games and a lot of them I found quite challenging not that that means much — I usually do. And because I think this game could use a bit more spice.

  9. So, why the CE? The objects are hidden in plain sight, and are not especially distorted. So what little adventuring is required is easy enough.

  10. For the record, there are also collectibles in the CE game. The game has an interactive jump map and directional hint. The HOPs are very good. Which to my mind adds incentive to persist longer, and therefore get greater satisfaction when we win. The same can be said for the background noises, special effects and music.

  11. So begins the slightly spooky and not particularly challenging game. Being able to connect the real world to the dream world sounds pretty good, though, given the propensity of such dreams to be quite pleasant. Bit easy at times Quite short Nightmares are scary.

  12. Elsewhere, the Hidden Object scenes are reasonably satisfying. So what little adventuring is required is easy enough. And imaginative. I really liked the HOP where there is no gravity.

  13. There are puzzles too, but I rarely found these particularly challenging. Or at least excessive backtracking. With mostly just your wits available to you, you also have the advantage of an Amulet of Dreams. That sums up The Torment of Mont Triste reasonably well.

  14. With mostly just your wits available to you, you also have the advantage of an Amulet of Dreams. The objects are hidden in plain sight, and are not especially distorted. All satisfyingly animate. There are quite a few really neat twists on more ordinary puzzles. The voiceovers are excellent.

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