Rite of Passage: The Perfect Show Collectors Edition

Solve the Mystery of Everlake in Rite of Passage: The Perfect Show! You are a teacher in Everlake, a small town recently struck by a series of unexplained child abductions. When your student goes missing, it is up to you to take up the role of a detective and save the children. On your quest you will uncover secrets, solve challenging problems and encounter enigmatic characters with unclear motives. In the town of Everlake nothing is at it seems, as the story of crime, mystery and supernatural events unfolds before your eyes. At the center of it all stands the old puppet theater and its elusive patron. The Perfect Show is coming.This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

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Rite of Passage : The Perfect Show - Official Trailer

Use the AXE to cut through the top of the tree. I actually went back in chapter 6 and re-read it. Open the bag to reveal the fingerprint gloves A. Find the listed objects. Return to the Basement Stairs. Pour the wine B into the goblet C. Enter the theater basement and go up and to the right to the stage. Workshop Zoom in on the bear head A. Zoom in on the front of the stage B. Date published: Rated 5 out of 5 by wabtm from Incredibly Good! Exit back to the Backstage, take a left near the Stage to the Storage. You will not need to follow the exact path of this guide; however, some actions are required before you can complete another scene. Click through the images until the order and symbol match what the puppets displayed.

Repeat with the green and blue lights. Zoom into the switch B and flip it. Click the flashing tokens on the stone to open the compartment. Examine the base of the left gate lamp C. Note: The green mask icon indicating there is a mask in this scene is incorrect. The goal is to find the window sequence that when clicked, corresponds to the music notes. I did use the hint button a couple of times. Tap the boot L and rub the lamp M. Examine the easel A. Notes can be viewed in the journal if you need extra help C. But perhaps a clever and creative citizen such as yourself has what it takes. The solution to the puzzle is random. Mansion Basement Look closer at the shield A. Return to the Theater Basement. Move the cloth A to find the Scarecrow.

Open the card M and take the cat. The goal of the puzzle is to remove the upper-most rope. Exit the Diner to the Street. Return to the Doll Manufacturing Room. Tree of Puppets Examine the crack in the tree bark. Go to the storage area to the left of the open curtains. Zoom into the statue; try to pick up the jewel D. Workshop Look at the dead tree A. Attach the bottom part to the Rainbow B. Back out to the Foyer and enter the Gallery. The above screenshots shows the order. Zoom in on the camera A. The solution to the puzzle is random.


Ligne Rite of Passage: The Perfect Show Collectors Edition cherche fille pour

Mansion Basement Look closer at the shield A. The objective of the bonus rounds is to save Henry and Emily from the evil spirits that lurk within the Mine. Return to the Mansion Basement. Uncover and pick up the gems green. Go back through the gates. Return to the Playground. Enter the Upstairs. Theater Basement Look at the top of the barrel. If you zoom in on the curtain raising Editiln, you will see that the rope numbers are mixed Sparkle 2. If you end up with 3 squares in the same orientation and one out of place, flip the odd square to another photograph, spin the row so that the Sparkle 2 one is in. Open the door S. Enter the Mansion Entrance. Selecting an incorrect bar resets all of the bars.

Scenography Workshop Zoom in on the worktable A. Return to the Atelier. Open the door V. Hall of Secrets Look closer at the cobweb A. Use the Hint Button A if you get stuck during play. Enter the Work Cabinet. The level has three different Hidden Object Scenes, eight masks, and five puzzles. Hidden Mask Locations. So no idea if they unlock more content or not. Put the shard in the Mirror B. Foyer Zoom in on the base of the left column A. Rearrange these letters to spell R-O-P-E and open the curtain.

Slide Colectors top two boards back then all three boards to the left. Return to the upstairs bedroom and enter the work cabinet. Use the Hint Sparkle 2 A if you get stuck during play. Use the spoon to Halloween Night Mahjong the egg B and take the Sugar Cube. Phantasmat 1. Open the door to and enter the Scenography Workshop. It keeps on surprising you. Like all Mad House Games this a limit of how far you have to travel. Take the letter from the bartender; open the envelope and pick up the letter G. Your inventory bar B will hold your inventory items. I love it : Date published: Rated 5 out of 5 by mixovisia from Incredibly imaginative game Very imaginative story line and great fun to play.


14 thoughts on “Rite of Passage: The Perfect Show Collectors Edition

  1. Place the mirror piece C in the mirror D. Zoom into any sparkling scene to trigger a Hidden Object Scene. Exit the Theater Basement. Receive a new objective. Peer into the fountain A.

  2. Use the spoon to crack the egg B and take the Sugar Cube. The solid colors show the pieces to pick up. Flip the switch O. So no idea if they unlock more content or not.

  3. Enter the Tunnel. Selecting an incorrect bar resets all of the bars. Return to the town square, go through the intricate gate, head to the left to the workshop, enter and go all of the way through to the atelier. Exit the theater Workshop Zoom in on the doll head A. Zoom into the wall; set the symbols as shown in the screenshot G.

  4. Key in the numbers that were noted on the drawing to open the doors. Read the writing on the front for journal information. Enter the Work Cabinet. I was just astounded how well done the SE end was, but it gets even better at the end of bonus play!! Match the pairs color coded to fight back.

  5. Doll Manufacturing Room Zoom in on the machine board A. Stage Zoom in on the set with the house and rainbow. Mansion Entrance Zoom in on the doors A.

  6. Return to the Street. Notes can be viewed in the journal if you need extra help C. Workshop Look at the dead tree A. Move the lights along the path without touching the sides.

  7. Unscramble the set of four photographs by flipping the individual squares until you have four squares of the same photograph, then use the arrows to spin the squares to the correct orientation. Workshop Look at the dead tree A. Click on the Menu D button to exit, pause, or resume the game.

  8. Pick up the first EAR H. Examine the soldier B. Use the pliers B to pull the Golden Tooth out of the bannister. Remove the blanket R and then zoom into the sparkles to play a HOS. Pull the top board to the right D to seal the top and middle boards together.

  9. Good sound with excellent graphics. The solution is random; our solution was: 6, 3, 2, 1, 5, and 4. Paddle across the lake to the mansion. Take the repaired OAR. Flip the switch C to drop the slats.

  10. The solution is shown above. Open the door and zoom in. Find all the matching items pink hidden in the wall. Enter the Mansion Entrance. Enter the Work Cabinet.

  11. Go back upstairs to the bedroom. Enter the gallery. Foyer Examine the base of the right column. Swap them until the lines on the pearls match the wiring as shown above. Click through the images until the order and symbol match what the puppets displayed.

  12. Enter the Hall of Secrets. Chapter 6: The Mansion Return to the Lake. Not just this game either Because this an older game it doesn't have all the bells and whistles of newer games but it still holds it own. A correct window turns a note yellow.

  13. Foyer The door on the right is now open. Follow the tracks to figure out the ending order. Look at the table B. Move the cursor close the center of a shard pink to change the cursor to a rotate circle.

  14. Open the hidden door B. Pull back the curtain B to uncover the Bear Trap. An old diary rests in the boney fingers of a skeleton.

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