Grim Tales: The White Lady

Elephant Games proudly presents the newest addition to the Grim Tales series! Your nephew and his friend have gone missing from Evergreen Boarding School! Your only lead is that both children recently mentioned seeing the apparition of a lady in white. Can you uncover the secrets hiding in the boarding school, or will you fall prey to the spirits inside? Find out in this exhilarating hidden-object puzzle adventure game!

Richard and his friend Gabriel were little boys then. I feel my soul slowly filling with cold and darkness. She comes to Evergreen at Brandon's request. Brandon asks for help and offers to look around outside with Kate while Anna searches inside, to which she agrees. He shouts at Gabriel not to harm Alessia and fires an energy ball towards him, but Gabriel splits it into several pieces, one of which hits Alessia in the head, killing her instantly. The Count is actually the ghost of her husband, Gabriel Mansfield, who was sick with an incurable disease. The Count tries to stop them but the three manage to defeat him, saving everyone. Tommy: Billy's friend. He wanted to recruit the young boy, promising him knowledge and strength only black magic could provide. Anna manages to make a dynamite and uses it to clear the way to an ancient hall where she and Richard see the ghost taking the children to some big mysterious machine before putting magic protection around it. Eventually, he drifted away from his family. After a short search, Anna finds drawings of the machine which stated that panels would come out if the wrong punch card is used and that its copper tubes are fragile. As the stairs to the tower were destroyed during the attack, Richard finds a magical broom and rushes to the tower only to find the professor on his deathbed and sees the smoky creature again. Exploring the past, she finds out that Billy is helping Sarah find the White Lady, a ghost that haunted the school.

I'm hoping you can help. They had two children together. After unlocking the door, she finds herself in a decrepit hallway shown in the introductory cutscene, with a dark passage and stairway to one of the living rooms. All staffs and students were evacuated, but Billy and Sarah are missing. With the exception of Richard, the character art-style is notably different from the previous installments, appearing less realistic. This angered Gabriel who then sent Obsess to distract Richard, allowing him to take Alessia to the ancient hall, locking the door behind him. Believing only Richard was able to stop him, Lumberwick gives him a potion, saying it will help him find the answers he needs. He finds the creature in the dungeon and manages to destroy him and find the key. He helps with Billy's quest. Upon piecing it together, Anna is moved to the past, 12 hours prior to the incident. He also said that the source of great powers is hidden in the depths of the Institute. He said that now nothing would stop him from learning, and wanted Richard and Alessia to help him run the Institute. Aggrieved, Richard blames Gabriel, who says he never meant for this to happen, promising to make him a deal.


18000 Grim Tales: The White Lady dinard rurales

Gdim couple approach Gabriel, but suddenly a black smoky creature gets outside and sets a fire between them. Characters Anna Gray: Billy's aunt and a private detective. Trivia Edit The Bonus Game revealed the reason behind Richard's involvement with dark magic and the force that drove the events in the first game. Its events also take place at Evergreen, which was named Evermoore, and was an institute of magic at that time. Happy Empire: A Bouquet for the Princess mother, Kate gives Anna a drawing of Talez: lady in white Sarah claimed to see. Anna puts out the fire, but the White Lady and Grim Tales: The White Lady ghost appear, pushing her out of the past. Believing only Richard was able to stop him, Lumberwick gives him a Spooky Mahjong, saying it will help him find the answers he needs. They had two children together. Gabriel agrees with Alessia and assures Richard he will keep her safe and offers Talex: check Talrs: basement while he goes in after Lumberwick. He advises Anna to get into the school and see if she can find anything there. Richard Gray: Anna's father and helper. Before he died, he gave Richard his last plea and warning: he must not let Gabriel do it. Looking for the closed wing, Anna sees the White Lady.

He was convinced by Alister Dalimar, one of the founders of the institute who was exiled due to his interest in dark magic. The first game is one of the fans' favourite, Bloody Mary. Young Richard is a student in a magic academy named the Evermoore Institute of Magic. After a short search, Anna finds drawings of the machine which stated that panels would come out if the wrong punch card is used and that its copper tubes are fragile. Gabriel holds Alessia captive and convinces Richard to join him before dragging her to the ritual room. He finds the creature in the dungeon and manages to destroy him and find the key. His soul is in a skull that Anna always carries around. He gives her a piece of parchment which should serve as a trap for the ghost after salt and glowing phosphorus are added before wishing her luck and returning to bedroom. They were happy until one day Gabriel told her he was sick. Anna manages to make a dynamite and uses it to clear the way to an ancient hall where she and Richard see the ghost taking the children to some big mysterious machine before putting magic protection around it. Now he calls himself the Count. Upon reuniting, Gabriel says that the school was under attack and that all students are being evacuated, adding that he thinks that a creature that was being kept in the basement broke free. Please, come as soon as you can. The Count tries to stop them but the three manage to defeat him, saving everyone. Her real name is Laura Mansfield.

Sarah: Billy's friend. She resigned herself to the inevitable tide of time and tried to help Gabriel do the same, but he was obsessed with eternal life. Using the memory pool, Richard learns the truth; it was Gabriel who freed Obsess from its imprisonment. Their friend, Gabriel, suspects a creature sealed in the basement breaks free. Richard helps Anna to unlock the door, From the Sky that the woman is a phantom — a ghost out of time and space, advising her to follow her since the ghost wanted to The Golden Years: Way Out West them something. Richard and Gabriel fight but it's Alessia who is inadvertently killed. Richard hurries to the basement. Tommy: Sparkle 2 friend. She finds the missing handle there and opens the passage to see that Gabriel already started building All-in-One Mahjong 2 infernal machine. Grim Tales: The White Lady, the family was murdered and Evergreen was closed after the incident. He says someone in the school has released a parasite named Obsess from the basement. They realize that the White Lady can help them and they only helped the evil spirit by trapping her.


Brandon Gray: Anna's nephew and Billy's father. Richard and Gabriel fight but it's Alessia who is inadvertently killed. With that information in her hands, Anna breaks one of the tubes to help her search higher area of the machine and releases stuck punch card with acid, damaging it in process, and uses it to make the panel come out. There are some errors in this game: most names are spelled differently Lamberwick - Lumberwick, Dalimar - Dalimer , Mansfield was misspelled once as Mansfiled, and in Laura's diary, she married Gabriel in His soul is in a skull that Anna always carries around. Richard hurries to the basement. Alessia already refused his offer, as did Richard. Young Richard is a student in a magic academy named the Evermoore Institute of Magic. She pieces the painting together to reveal the picture of the gallery where they met the ghost earlier. His mind is clouded by the power of dark magic. Lumberwick inside a magical cloud, saying he has an important message for him and he should meet him in the tower before the cloud disperses. Eventually, both Richard and Gabriel were sent to the Institute. She finds herself in one of the halls and sees green smoke coming from the nearby closet.

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Grim Tales 13: The White Lady CE Walkthrough part 2

13 thoughts on “Grim Tales: The White Lady

  1. She sees the ghost of a woman in white and follows it to the school museum, where she notices she looks like Laura Mansfield who used to live there. She finds Billy and Sarah standing in front of the picture of the White Lady with the fire behind them. Elephant Games had made 2 games in the series before sending over to Eipix Entertainment. She resigned herself to the inevitable tide of time and tried to help Gabriel do the same, but he was obsessed with eternal life.

  2. She pieces the painting together to reveal the picture of the gallery where they met the ghost earlier. Trivia Edit The Bonus Game revealed the reason behind Richard's involvement with dark magic and the force that drove the events in the first game. The last thing seen is his mark glowing light blue on the black screen.

  3. Gabriel and Alessia go to check the basement while Richard goes to find Professor Lamberwick. With Richard's help, she manages to trap the White Lady but another ghost, the Count, appears and takes the children away. Richard and his friend Gabriel were little boys then. Her nephew, Brandon needs her help to find his son, Billy and his friend, Sarah. Just then, spirits of Richard and Laura appear to hold the Count back.

  4. She finds the missing handle there and opens the passage to see that Gabriel already started building his infernal machine. She fnds the missing glowing stones for the talisman and returns at the very moment the Count knocks Richard and Laura away, rushing towards Anna, who uses the talisman to destroy the Count once and for all as he shouts in pain before she returns back into the present to the hall of the school with all the staff and students around and Brandon thanking her for saving Billy. He revives Alessia and lets Gabriel erase his memory.

  5. But there was their portrait in the closed wing with an engraving 'Gabriel Mansfield and Laura Mansfield, '. I feel my soul slowly filling with cold and darkness. Using it as a portal, she gets to the gallery to see the kids floating in a blue energy ball.

  6. Lumberwick says he knows he will die, saying there was a plot against the Institute, and informs Richard that a parasite who is able to infiltrate people and destroy their bodies and souls from within, named Obsess, was released from the basement, adding that at one point he spent a lot of his strength to trap him. He also said that the source of great powers is hidden in the depths of the Institute. Alessia bonus chapter : Richard's friend and love interest. Then black smoke surrounds them and the game logo appears. After Anna restored it, the Lady told them the story: once, the mansion was a vast estate named Evergreen.

  7. Billy's notes suggests the White Lady looks like Laura Mansfield and that he will go to the closed wing with Sarah. And now he wants to return to the world of the living and select the most talented children to make them join him. He worked constantly, using his knowledge of dark magic and engineering.

  8. Richard destroys Obsess and follows Gabriel. Elephant Games had made 2 games in the series before sending over to Eipix Entertainment. His soul is in a skull that Anna always carries around.

  9. Plot Edit The game starts with Anna relaxing by fireplace while drinking a glass of wine and looking at the photo of her nephew Billy, dressed like Scherlock Holmes, with his father Brandon. His mind is clouded by the power of dark magic. Richard appears and fights the Lady, instructing Anna to prepare the trap and give it to him. They are seen walking towards the Institute when a lightning strikes, and another boy, revealed to be young Gabriel Mansfield, rushes outside shouting them to run since the school was attacked as the door slams shut behind him. He developed vessels and placed his children into them.

  10. But there was their portrait in the closed wing with an engraving 'Gabriel Mansfield and Laura Mansfield, '. Richard and his friend Gabriel were little boys then. Upon piecing it together, Anna is moved to the past, 12 hours prior to the incident. Richard agrees. Aggrieved, Richard blames Gabriel, who says he never meant for this to happen, promising to make him a deal.

  11. Gabriel agrees with Alessia and assures Richard he will keep her safe and offers to check the basement while he goes in after Lumberwick. Richard suggests there's another ghost that caused the fire. She finds herself in one of the halls and sees green smoke coming from the nearby closet. They were happy until one day Gabriel told her he was sick.

  12. I feel my soul slowly filling with cold and darkness. Since the Count is too strong, Anna, Richard and the White Lady agree to move to the past before the Count sacrificed his children and destroy his infernal machine. Suddenly, the ghost appears again, asking Anna to follow her to a passage closed for the students.

  13. Books on dark magic promised him immortality for the sacrifice of his children, and he obeyed. Upon reuniting, Gabriel says that the school was under attack and that all students are being evacuated, adding that he thinks that a creature that was being kept in the basement broke free. Richard Gray: Anna's father and helper.

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