Big Fish Editor's Choice! This title was chosen for its high standard of quality and amazingly positive reviews from our Game Club beta testers. It's rumored that Ravenhearst is being resurrected, and the Queen of England herself has called on you to help unlock the mystery. But can you find the key? Follow the dark clues down a twisting and twisted path into Ravenhearst's horrific past. The future just might depend on it! Eipix's continuation of the blockbuster Hidden Object Puzzle Adventure series will leave you breathless, with loads of mini-games embedded throughout your adventure. Find them tucked away in Charles Dalimar's Enigma, inside hidden-object puzzles, and layered within super puzzles. You'll also have a variety of HOPs to enjoy, including silhouette, listed, interactive, and more! See what our Beta testers had to say: "Eipix have re-created some of the original atmosphere that made the Ravenhearst games so compelling and come up with an excellent sequel that I can't wait to buy! It all looked so right, from the garden statues to the skeleton figure hanging in the car; I loved those touches that took me back to the early games." - Elizabeth, Beta Tester "Awesome Game! The HOPS are fun, but not too difficult, as well as the mini games. Eipix provides quality games, both intriguing and fun. The graphics are fantastic. This is a great addition to the Ravenhearst collection." - Virginia, Beta Tester
Check out the bathtub; you need something to drain the water. This action opens the back gate. Zoom into the eye chart. Put the door tokens over the matching images above the scene and click on it W and X. Once you find them, line up the door token with the scene and click on it. Return to the morgue. Zoom into the intercom A ; listed to what Charles has to say. Click on the blue book; look at the blueprint G. Look at the TV monitor I. Click down. Click on the mannequin doctor Q. Go through the manhole cover 2. Zoom into the player A ; click on the buttons and then on the reel to remove it. Walk down twice and go up the steps.
Go through the door that leads to the hospital center door. Click on the grey button V in the upper left to manipulate the man with the butterfly net W. Go back to the cottage. Okay, off my soapbox. Zoom into the debris on the ground to activate a MOS L. The third pill is in the medicine cabinet in the bathroom. Return to the inside of the cottage. Zoom into the far right door; take the 3 morphing objects marked in red D. Some take time and patience and have a little challenge. When you reach the station with the changing code; jot down the random number on the screen, our number was , write down yours Q. Go back to the front gate. It will start you off from the last spot you were on. Exit the bathroom.
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Use the door token on the bottles and click on it 6. Okay, off my soapbox. Walk down and head into the room on the right Return to Shattered Minds: Masquerade Collectors Edition maternity ward. The second number circled in red, represents its position in that row. You must click on all the symbols without leaving a gap. Walk down twice. Zoom into the well; click on the rope 4 times. The letter D corresponds to the left The Happy Hereafter. Examine the drawer again. You Ravenhearat this, since you do some long distance back tracking. Didn't bother with the SG, seldom do. Look at and read the note on the side of the desk; it tells you information about the liquid nitrogen P. Find the 20 items on the list. Starting from the left, count to the number you need in that row.
Walk down; go up the steps and head right. That is an automatic downgrade for me. Watch the TV monitor Take the 6 door tokens circled in yellow. Go towards the right side of the staircase and the passage will be blocked L. My number was P. Head left into the tunnel 1. Find the 13 morphing objects marked in red. The journal shows the image of an exploding pie O. Zoom into the far right door; take the 3 morphing objects marked in red D. Go back to the main gate; go through it and go forward. Go down the bed sheet in the upstairs window; go through the manhole and the tunnel to go back outside. Look at the 2 doors with protective locks F and G ; you must find the code. Click on the 11 morphing objects marked in red.
You must get there right away or the code will change. Each time a number passes through the symbols, it will flip the image of that number. Look over the railing A. Go through the door. Find the 13 morphing objects marked in red. Go back to the cottage. Find the 12 morphing items marked in red. Zoom into the monitor I ; click on the button J to view Valentines Day Griddlers 2 the scenes.
Note the times in the journal. Return to the hallway and go into the left room. The solution is random but there are a few steps that should work for everyone. Examine the device on the wall; click on the 2 red buttons S. The letter D corresponds to the left gauge. Go through the door that leads to the Dalimar household and go into the living room. Once you find them, line up the door token with the scene and click on it. Open the door and go through it. Go up the ladder E. Walk down 3 times and go into the recreation room in the asylum. This game did not kick my chair out from under me, but as I said, I really like the collectibles and the extras. I have a bad habit of forgetting to look for these in HOPs. Use the crank in the lower right to move the items back and forth C. Walk down until you reach the fuse box outside of the lighthouse G.