Spirits of Mystery: Song of the Phoenix

Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!

Put the corset over the pipe M and take the pliers N. Cut the thorns with the scissors; take the eagle 4. E x 2, F, and E x 2 to eliminate the violet balls. Put the SACK at the end of the slide. Zoom into the man; take the letter F and touch his arm. Pull the top tassel again; put the horn on the unicorn Didn't once find myself yearning for an alternative to the HO, like Mahjong. Walk twice and go down the steps 2. Go out the door. Take the net 5 and the cat 6. Go forward. Exit the cave and go right.


Maroc Spirits of Mystery: Song of the Phoenix maroc

Open the helmet and take the oiler 6. The areas Megastore Madness in yellow represent the approximate areas Wonderland Mahjong all the 7 symbols A. Please Mushroom Age at the Siprits for the solution S. Items written in yellow in HOS require an action to be performed before the item s can be visible. In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at Phoehix end. The areas marked in yellow represent the approximate areas of all the 7 symbols C. Once the lock is exposed, put one of the keys located on top into the exposed lock. Fine with me; some of the final battles in newer games have left me tachycardic. Pull the lower tassel; put the mermaid on the beach Use the broom on the cobweb and take Wizard Land rhino S. Pull the handle C. As I noted: it's a fairy tale. I've gotten used to those, but you really didn't need one. Drag the wing I to the horse; take the Pegasus J. Go through the left door.

Drag the clock hands 27 to the clock 28 ; take the cuckoo The scenes vary throughout the environment to be so radically different that one just wants to keep going. Music was easy to listen to and the voices were well done. The graphic art was fine, though not photorealistic. Pull the handle C. Drag the wing I to the horse; take the Pegasus J. C, D x 2, C x 3, D x 2, and C to make the yellow balls disappear. Put the tap on the spigot N ; turn the tap and take the scoop O. I was sorry when I got to the end. Put the pollen in the box. Turn the handle and go through the gate. Didn't once find myself yearning for an alternative to the HO, like Mahjong. Go out the door. The BIRD will be added to inventory.

Fine with me; some of the final battles in newer games have left me tachycardic. PPhoenix the brush G to the Mysterh: take the sun H. Put the chalk F on the wall; take the six G. From hidden object scenes of both items on a list and silhouettes, this proves the game is varied, and even revisiting both types of hidden object scenes the second time around does not bore the player into thinking ERS was just too lazy o do another scene. Look in the cave to find a man being strangled by snakes T. The areas marked in yellow represent the approximate Carnival Mania of all the 7 symbols A. I was hooked in the first 20 min and bought the Collector's Edition. What makes "Song of the Phoenix" stand out is that every scene is so beautifully designed, that players will forget the lack of the more advanced map option that automatically transports the character to a certain location. The puppet show one was cute! Spiritw to the garden and go through the door. E x 2, F, and E to eliminate the yellow balls. Arrange the horseshoes in the correct order using the hanging horseshoes on the left as a clue.


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Spirits of Mystery 2: Song of the Phoenix Walkthrough (Full Game)

Shoot the 3 bags with the arrows Take the turtle 1 ; put the turtle in its matching slot 2. The graphics were absolutely stunning and the game play was seamlessly put together. The areas marked in yellow represent the approximate areas of all the 7 symbols Z. Pull the top tassel ; put the fire on the sticks 19 and take the horn Move the dial to each of the 4 symbols and stop on them to illuminate them. Drag the brush G to the easel; take the sun H. Enter the tree house. Go forward. Very few dark objects in a shadow, and only one or two scenes that I had to repeat. I was sorry when I got to the end. Riveting storyline? Open the trapdoor to activate a HOP; play it. B x 2 to eliminate the yellow balls. Walk down; go right and cross the bridge.

Great game overall. I've gotten used to those, but you really didn't need one. Only a few pieces will be available at a time. E x 2, F, and E x 2 to eliminate the violet balls. Things were missing that had to be located, but this wasn't so complex that I felt I had to take notes about what was still needed in each scene. Shoot the 3 bags with the arrows Open the box; put the ground eggshells in the box J. Go out the door. Put the COAL in the bowl; crush it with the pestle. Press on the feathers in the order shown and then switch the center wheel to the position shown in the screenshot. Slide the birds around until each one is above the matching nest egg. Walk down; go right and cross the bridge. Position the wheel in the middle so you can slide the feathers to the opposite side. This is so unlike modern city adventures where each area is just another part of the similar looking city. Tap the handle of the ladle 31 to pour the hot metal into the form.

8 thoughts on “Spirits of Mystery: Song of the Phoenix

  1. Use the hairpin on the lock K. Drag the string 4 to the beads; take the necklace 5. Walk down and go over the bridge.

  2. No cruelty to animals based on ERS ethics Open the book and take the bat Move the leaf; take the scissors 3. Pull the top tassel again; put the horn on the unicorn Cut the handle W with the saw; take the handle and put the handle on the shovel head X.

  3. Put the BIRD on the panel to activate a puzzle. Take the cord 1 and the ladle 2. Didn't once find myself yearning for an alternative to the HO, like Mahjong. Zoom into the carriage; move the rug out of the way and zoom into the panel Use the broom on the debris and take the crowbar 4.

  4. Walk down 4 times and go into the throne room. The number on the amulet symbolizes the amount of symbols left to find in that scene. Zoom into the corner table; read the instructions for the sleeping potion. Rotate the outer ring into position X.

  5. Close the lids on all 3 of the jars. Chapter 6: The Road to the Castle Press on the harp strings and they will break Please see screenshot for the solution N. The magic water will begin to flow as soon as all three puzzles are solved.

  6. Please look at the screenshot for the solution T. Put the chameleons into the slots; then turn their heads and tails into the right positions so they can blend in with the background. Even though I am an avid gamer - this is only my second review! No cruelty to animals based on ERS ethics Zoom into the cave.

  7. Possible Spoiler alert: Nothing too frightening for kids that play games, no blood and guts dumped all over. Put the ground fish bones in the box. E x 2, F, and E to eliminate the yellow balls.

  8. Take the amulet from his hand O. The puzzles match the objects used in them well. Walk twice and go down the steps 2. Take the left path and enter the cave. As a matter of fact the hidden objects were far and few and not one after another like in some games.

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