7 Grand Steps

Guide the generations of one family through ancient times in 7 Grand Steps! An enormous tableau of the rise of western culture awaits your exploration, but the game starts with simple, absorbing play that expresses a common facet of life, two steps forward one step back. Then, like layers upon a pearl, game play expands, allowing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.

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Date published: Rated 5 out of 5 by GalaxyJim from Different than any other game I've played If you like interesting story-lines, this one has that in spades. Your decisions on a global scale will then ultimately affect your family's fate. This is a strategy game, but there are setbacks and rewards that cannot be predicted. System Requirements. Date published: Rated 4 out of 5 by ee from Give this game a chance 7 Grand Steps starts slow. Lots of strategy required to acquire tokens and complete goals - which either reward you with tokens or raise your skill level or social status. Siblings stealing tokens if they did not get on with each other growing up! I've played it for an entire afternoon now, and still only gotten to the second 'Age' - but I'm hooked now - I really love the design. Highly recommended! Additionally, if managing the fate of your immediate family is not challenging enough, you can choose to simultaneously manage the finances of your city, the size and health of the army, the conditions of your defenses, and choice of war and peace in the kingdom as well. That's something she's doing with her arm, if you run into it, too. I played this game after installing it, from 1o pm to 83o am without noticing the time go past. After you press play, you are given your first two characters, a prehistoric couple in love. Once you reach ruling status, you have to vote in the Senate, making decisions that affect the worker class, the elite, and the military. Social Advancement.


Homme riche 7 Grand Steps Г©tudiant belgique classement

This can potentially be dangerous because, with each turn, the board rotates backwards towards a danger zone. Besides the board game, choices will come up and stories about the pawn or the children. Pawns make tokens by moving toward the river to the game character closest behind them or work with anyone on the same square if no one is closer to the river than them. This game is intriguing, with more depth to it than I initially realised. Highly recommended! The game ends when you reach the end of the first grand step, and Mystery P.I.: The Vegas Heist family tree is saved for the sequel. It doesn't have fancy graphics Sreps bells and whistles, and I wish there were more games like this - just purely 7 Grand Steps on reaching a goal by thinking things through Gradn strategizing. Only careful management will allow your Ghost Files: The Face of Guilt Collectors Edition to thrive generation after generation. Rite of Passage. Lots of strategy required to acquire tokens and complete goals - which either reward you with tokens or raise your skill level or social status. A thinking person's game. There are many threads of storyline, each determined by the choices you make. Siblings can be helpful when they are treated exactly the same each turn as 7 Grand Steps heir. Both the man and the woman are moveable pawns on the board, so it could actually work as a cooperative game for some creative couples, emphasis on cooperative and some.

The sub-goals, you choose, build their story. Be sure to pay attention to clues given about your characters' personality otherwise, Fate and her consequences can be very cruel. Enjoy living many many lives! I played this game after installing it, from 1o pm to 83o am without noticing the time go past. A thinking person's game. Rites of passage defining the personality of your family head which in turn impacts how you may react to life events in future. The Challenges of an Age - Special for each social level. Besides the board game, choices will come up and stories about the pawn or the children. Date published: You have no control over them and they can help or hinder the progress of your characters. That's how it should start, though, as you are playing the character of a field worker in a semi-primitive society, following the worker through life. I also notice the woman sometimes looks like mother goose would with a bigger beak when your eyes start to go. Ruling Games - City Administration.

But I DO hope the sequel will eventually be released!!! It Trade Mania truly just that: a GAME. It's a turn-based strategy game, played entirely on a board. Stepw Kingdoms. Playing the demo will Granc you a feel for the game play that is consistent throughout the whole of the game. Date published: Rated 5 out of 5 by GalaxyJim from Different than any other game I've played If you like interesting story-lines, this one has that in spades.


Pawns too close for themselves will refuse to move backwards and not make tokens. There is only one action per character in each turn and sometimes limited tokens. Children will make tokens to make up for this, the higher their grade the likelier they succeed and they give the same token type they have the highest grade in most often. How you play defines the lives of one family's generations through the changing ages. I'm looking forward to the next installment. Your characters will age and one of the children will need to be selected to continue the family. I really haven't seen anything else like this. After you press play, you are given your first two characters, a prehistoric couple in love. Spend tokens to traverse the wheel of life. A man or woman who lands on the square of a spouse who loves them or an ally will advance to not only the next space that matches the token spent but the space that matches after it also, and can collect beads from both squares. I've played it for an entire afternoon now, and still only gotten to the second 'Age' - but I'm hooked now - I really love the design. Highly recommended!

14 thoughts on “7 Grand Steps

  1. Maybe, that's just me. This depends on your characters' 'personalities' as chosen as each comes of age but apparently not on the skills acquired during play. Heirs must be educated to make tokens well when their time comes. Lots of strategy required to acquire tokens and complete goals - which either reward you with tokens or raise your skill level or social status. The objective is to create a family history that continues through the ages, building knowledge, making life choices.

  2. Family Strategy - Romance. They also cost more to educate, for which you must feed them one token per grade point desired in any given field, one only per turn, per child you want educated. Imperial Senate. The most suitable partners have a heart icon, but can you reach them or will you need to settle for second best? Rites of passage defining the personality of your family head which in turn impacts how you may react to life events in future.

  3. Also, other people appear on the board. How you play defines the lives of one family's generations through the changing ages. Much of the game is spent moving along the 'wheel', effectively a linear track, but every so often you get a story-based choice. Pawns too close for themselves will refuse to move backwards and not make tokens.

  4. Both the man and the woman are moveable pawns on the board, so it could actually work as a cooperative game for some creative couples, emphasis on cooperative and some. Most moves are forward, but there is a backward move that is sometimes necessary to make, e. Your decisions on a global scale will then ultimately affect your family's fate. Graveyard of ancestry. This can potentially be dangerous because, with each turn, the board rotates backwards towards a danger zone.

  5. The only thing I don't like is that the game ends temporarily at the age of migration and you need to go to the makers website for part two which works with your saved game. Moving forward to the right place brings you into contact with beads which are collected and traded for one of three kinds of sudden windfall of success for your dynastic history. This game works as a standalone game. However, you can play the game through to the end without this added dimension. You have no control over them and they can help or hinder the progress of your characters.

  6. To succeed you must marry early, have children, and educate them using the tokens you earn. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Siblings can be helpful when they are treated exactly the same each turn as the heir. Rite of Passage. Other excellent reviews have explained things a lot better than I can and I have learnt a thing or two more from them!

  7. Therefore, the choices you make need to be thought out. A man or woman who lands on the square of a spouse who loves them or an ally will advance to not only the next space that matches the token spent but the space that matches after it also, and can collect beads from both squares. Social Advancement.

  8. Family Strategy - Romance. The sub-goals, you choose, build their story. Also, other people appear on the board.

  9. The Challenges of an Age - Special for each social level. This is too expensive to do with a large family. However, you can play the game through to the end without this added dimension. Siblings can be helpful when they are treated exactly the same each turn as the heir.

  10. This way you understand what strategies to use. This is too expensive to do with a large family. Maybe, that's just me.

  11. An enormous tableau of ancient western culture awaits your exploration: Core Mechanic - Back and forth tactics, across four social boundaries, to win legend points. Warring Kingdoms. Will a marriage without love bear children, I wonder?

  12. A man or woman who lands on the square of a spouse who loves them or an ally will advance to not only the next space that matches the token spent but the space that matches after it also, and can collect beads from both squares. I also notice the woman sometimes looks like mother goose would with a bigger beak when your eyes start to go. It's a turn-based strategy game, played entirely on a board. Before you play, you need to read through the instructions by pressing the info button and choosing from various golden owl icons. The Challenges of an Age - Special for each social level.

  13. Highly recommended! But beware of the fickleness of Fate! Social Advancement. Sibling rivalry.

  14. After you press play, you are given your first two characters, a prehistoric couple in love. It's a turn-based strategy game, played entirely on a board. A thinking person's game. It takes a minute or two to pick up the rules, but it's not frustrating, and once I figured everything out, I was immersed.

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