Weird Park: Scary Tales

Louis the Clown and Mr. Dudley are back in an all-new adventure that will take you through the dark corners of history's most famous fairytales to rescue children trapped in a frightening netherworld! Louis is up to his old tricks as he casts each child in the role of a legendary fairytale character and then creates the visually stunning but twialay out. Use your skills and intellect to find hidden objects and solve puzzles as you make your way through the stories of Cinderella, Peter Pan, Aladdin and more! With its spellbinding story, extraordinary atmosphere and stunning cinematics, Weird Park: Scary Tales is an instant hidden object classic!

Enter the hall F. To acquire the clown, click on the button on the box. Take a closer look at the tree house A. Open the electrical panel A. Walkthrough Table of Contents. Read the newspaper clipping I. In fact, I skip many of them. Take a closer look at the ammo crate A. The characters and story were creepy and yet still had silly humor. Enter the barn C. Take a closer look at the carriage A. Casual mode includes interactive sparkle zones and a fast-charging hint button.


Cherche mari Weird Park: Scary Tales

You wait forever it seems, to get to the Weird Park: Scary Tales places, then your in a different place. Take a closer look at the broken window H. Scary Tales was perfect for me. There is nothing too challenging in this game Take a closer look at the barn door A. The graphics are simply stunning Take a closer look at the nest C. Take a closer look at the bones near the cave entrance B. Go to the porch D. Return to the barn F. To acquire the white octopus, paint the Chronicles of Mystery: The Legend of the Sacred Treasure drawing on the wall. Take a closer look at the shaft in the back of the kitchen A. I've seen them all before but I loved doing them again. Enter the symbols from the pendant: M-A-J B. Take the GUN C.

Click on the spinning wheel to start it C. Take a closer look at the fireplace D. To acquire the cash, open the wallet. Go to the lair of the wolf D. Go back outside the boathouse E. Click on the button on the film projector to watch the film on the installed reel B. Click on the back of the hold to access the HOG scene D. Take a closer look at the mailbox A. Play the mini-game on the air compressor control panel F. I had some bonding time with the G'Kids and at times I helped them through the unusual spots. Replace the blown fuse on the air compressor control panel with the FUSE in. Take a closer look at the microscope on the table A. Return to the barn G. After trying an unknown number of newer HO games, this one forced me to use the "Hint" button several times, something I rarely do and still UAdespise. Oh, how I wish all games were like this - great graphics, story-line and that sense of urgency to help the children.

Place the JACK under the tire. Go back to Captain Hook B. However, this game does not Medieval Defenders on the standard collection of "lock and key" methods and predictable puzzles which seem to dominate newer games which depend more on visual atmosphere and surprises to impress you. Take a closer look at the electrical panel A. Wonderful graphics and voiceovers. Well done devs. Take a closer look at the front door D. Take a closer look at the gnome with the lantern A. Go to the kitchen G. To get the music note, place the bow on the violin.


Set the coordinates for the dam: F-3 F. Take a closer look at the carriage A. Expert mode has no interactive sparkles and a slowly charging hint button. Objects in white are in plain sight. Take a closer look at the sheep A. Go to the terrace D. Remove the lid B. Take a closer look at the mechanism with the four levers A. Go to the second floor of the library H. With the release of Final Show, I decided to get the whole series. To acquire the pearl, click on the closed clamshell. Take a closer look at the boat propeller B. Take a closer look at the air compressor control panel C. There are puzzles and I had to wait a long time to skip most of them.

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Weird Park: Scary Tales (Gameplay)

The artwork was fantabulous! Very challenging. Take a closer look at the spinning wheel A. And there are a couple of little films that you watch that are downright artsy. This one was different from the first one. Enter the house B. Return to the barn F. Return to the front yard C. In fact, I skip many of them. Click on the crowbar to lower the small boat D. Take a closer look at the lock on the gate A. Chapter 3: Cinderella Take a closer look at the hole in the rose bushes A. Take a closer look at the shaft in the back of the kitchen A. Well done devs.

6 thoughts on “Weird Park: Scary Tales

  1. Overall, a fab game. Take a closer look at the gull A. Take a closer look at the bridge A.

  2. I couldn't stop playing. Needed two times support from the walkthrough, but the rest was really great. Take a closer look at the generator D. Use the camera to take a picture of the owl. Enter the Flooded Library E.

  3. Take a closer look at the shaft in the back of the kitchen A. Take a closer look at the gate to the Library B. Move the parts of the cake as shown.

  4. Take a closer look at the birdcage on the log B. Move the wooden planks as shown. Walkthrough Table of Contents. Take a closer look at the payphone A.

  5. Go to the theatre B. Take a closer look at the air compressor control panel C. However, they are all fun to play. As you attempt the explore the area, you soon discover a portal to a fantasy world of his creation where he's imprisoned the souls of children, forcing them to watch his garish routine.

  6. Read the letter C. Play the mini-game on the air compressor control panel F. Date published: Weird Park games excel at the creepy, and I only wish they made more.

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