Twilight Phenomena: The Lodgers of House 13

Save yourself and humanity in Twilight Phenomena: The Lodgers of House 13! It's 1980s England and there's a beautiful 3-floor mansion in the shade of branchy trees. With a friendly landlord and inexpensive rent, most people would envy those who live here. But bloody things are happening inside of this house. Guests are beheaded, and with every new victim humankind is getting closer to meeting a horrible monster. Is there anyone to prevent this nightmare?

I would love more games like this one. Go into the cabin. You go back to the previous area once or twice more and then it's done and you don't have to backtrack through there ever again! This game is NOT for you who like very challenging games. Look at the computer and turn it on. Chapter 1: Welcome to House 13 Talk to the house owner. Date published: Rated 5 out of 5 by hormone from Love It! The absence of HOs was a giant plus for me, since I don't enjoy squinting to find useless objects in junk piles, no matter how clever they may be. A psychopath is beheading people and trying to reverse evolution. Pull on the end of the rope and go down 4. It was very interesting and there were good puzzles. I would definitely recommend to puzzlers, hos people will be disappointed. Enjoyed the animals.

Go to the desk and grab the note. Go through the door. Talk to Dizzy. Eat the chocolate candy after unwrapping it. I also went back and replayed some of my favorite mini-games and in a week or 2 after I forget how to solve the mini-games I will replay them again! Very good value for money. Just a lot of bright and fun colorful puzzles. Move the cobras around following the clues along the wall. I would love more games like this one. Leave the elevator on the second floor. If I can enjoy it while I play along it adds so much more. Walk down again to reach the lab.

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Twilight Phenomena: The Lodgers of House 13 (Part 2)

I copied it from the blog and pasted it into Word. Move the bolts next to the steam of the same color T. In terms of controls, there is the eye and hand. Place the paint on the palette. Go down the hatch and then through the left doorway. Most bonus chapters I don't feel add much by way of entertainment value to the main game. Game progress is linear, so there is not a lot of random retracking to earlier scenes to find needed objects; i. Exit the elevator as soon as the door opens. Find the Christmas tree and retrieve the note. It was a great idea. Move the cameo to the correct spot to obtain the Button. It continued the story in a logical way. There were also quite a few of them which really made my day because they are my favorite part of these games. I loved that it wasn't a HOG and that there were animals. Click on the wings until they are in the correct position.

Vaudreuil-dorion Twilight Phenomena: The Lodgers of House 13

HOS You never get bored in the game because there is always something to do. Look at the computer and turn it on. Date published: Rated 5 Losgers of 5 by KeysPirate from Beautiful! There is so much to Jewel Adventures and see here. I never had to use the hint button because the SG was clearly written. Mega Thumbs Up! Open the curtain and take a closer look at the window. Hose I can enjoy it while I play along it adds so much more. Whisper of a Rose through the right door. You're supposed to stay out of the right wing because of "renovations" - well it just Teilight you to go exploring when the master of the house isn't around. It HHouse so much fun I had been playing it at least a couple of hours before I realized there were no hidden object scenes! Look in the jar to activate the next puzzle. I also got it at a reduced price so I was well pleased. Mini games, sound and graphics and storyline were fun and exciting but difficult enough to annoy you enough that you wouldn't stop until you got Townsmen: A Kingdom Rebuilt When you have them in the correct order, push the button and solve the mystery.

Walk away to start a cut-scene. Walk down; go through the left door. Move the arrows to look at the different sections of the house. Place the eyes below the correct masks and then use the arrow to insert the eyes into the mask. Date published: Rated 5 out of 5 by sapoe from yes no HOS!! It was a great idea. Chapter 1: Welcome to House 13 Talk to the house owner. Go back through the door. Very good value for money. Good creepy story, with consistent - so far - internal logic. Go to the desk and grab the note. Return to the guillotine room.

Go into the hatch to locate the bomb shelter. Sew a single path through the design without overlapping the Bubble Shooter Adventures lines. The absence of HOs was a giant plus for me, since I don't enjoy squinting to find useless objects in junk piles, no matter how clever they may be. Take a closer look at the stones and remove the extra ones. Date published: Rated 5 out of 5 by KeysPirate from Beautiful! I could only get through 6 chapters in one day. Look at the computer and turn it on.


14 thoughts on “Twilight Phenomena: The Lodgers of House 13

  1. Talk to Dizzy. Most scenes were bright and colorful. The only negatives which I mention not to discourage anyone from buying the game, but just in case the developers are tuning in I loved this game and will use one of my freebies to buy it. Press the symbols in the right order

  2. Graphics were good, storyline wasn't bad. The only negatives which I mention not to discourage anyone from buying the game, but just in case the developers are tuning in I always look forward to the hyperbole that their characters bring to the game.

  3. Zoom into the cell; put the FLY in the niche and then go through the door K. It continued the story in a logical way. I would definitely recommend to puzzlers, hos people will be disappointed.

  4. Use the arrows to move the seeds and eventually push the worm into the hole. Go into the door. Go down the stairs.

  5. Go down the hatch S. I would love more games like this one. Please look at the screenshot for the solution N. Map: I didn't see one but I didn't need one.

  6. Zoom into the mirror and touch it. Chapter 1: Welcome to House 13 Talk to the house owner. I also went back and replayed some of my favorite mini-games and in a week or 2 after I forget how to solve the mini-games I will replay them again!

  7. I like my game to be like reading a novel, not a legal brief, and this one is perfect at that. I only remember doing that once or twice before. Take a closer look at the table; take the note H. Reminds me of the old RPG games, a while back, which was so much fun.

  8. Read the Notes to view the information you collect along the way. Long game. Go through the door on the right N.

  9. Place the doves away from cats by placing them in the correct spots. Pull the end of the rope attached to the bell L. One of the very few games I have played where I wished it would continue. Did not have to go too far back either.

  10. Look at the guillotine to retrieve the Handkerchief. Throughout the game, you will be picking up notes, so this comes in quite handy. This is an Adventure Puzzle Game.

  11. Go through the right door. Return to your room. Place the doves away from cats by placing them in the correct spots. Love it and good job!

  12. Graphics brilliant. The most fun I've had playing a game in awhile. Most scenes were bright and colorful. Match the environment to the fish. I like my game to be like reading a novel, not a legal brief, and this one is perfect at that.

  13. Locate the chair and place the Valve on the slot to turn. Press on the buttons to rotate the wings until they all match up. Push the handle and then look at the door. Not too much journal, either.

  14. There were some genuinely creepy surprises, which startled me a bit but definitely added to the atmosphere. Go back to the playground. There were also quite a few of them which really made my day because they are my favorite part of these games. Locate the chair and place the Valve on the slot to turn. Go through the door and into the forbidden right wing.

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