Journey to amazing worlds as the whimsical saga continues in Azada: Elementa! After its precious elements are stolen, Azada chooses you to find the elemental mages who can save this special world. But bad-guy Panoptes is waiting around every corner to stop you at any cost – or is he? Nothing in Azada is as it seems… During this trip to Azada, you’ll also get your very own cuddly sidekick. Earn critter coins you can use to dress him in a variety of fun outfits! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Zoom into the cash register and shut the drawer V. Go forward and then go right. Go through the portal I. Touch the leaves and take the pocket watch H. Move the coral and take the tooth D. Go through the newly-opened door I. Use the amulet on him C. Touch the kettle magenta twice and take the KEY Q. Place the flower 7 in the vase 8 and take the rose. Use the HORN on the scene to drive away the ravens. Return to the basement. Please look at the screenshots for the solution
Gratuites Azada: Elementa Collectors Edition rdv
Elemenya Azada: Elementa Collectors Edition stone to move it to an adjacent empty spot. Flip the right page to view a message from Titus Insert the COIN into the slot Examine Bubble Bay crack; touch the sphere, open the note and take it 4. Drag and Collectosr the sponge 2 to the puzzle if the coal explodes. Place the symbol T on the bag and take the paintbrush U. Azaea: the stamp 1 on the envelope 2 and take the stamped envelope. Walk down and go into the tower. The puzzle will be complete after all the matches have been made. Take the PIN Colletcors. Take the sponge and drag it to the puzzle to start over if the coal explodes L. Go forward Q. Touch the panel to reveal the key; use the key A on the chest lock; take the sail B and place it on the ship; take the sailing ship C. The protagonist needs to travel into Azada and uncover how Panoptes has achieved his wealth, in order to free Azada from his tyranny once and for all. It's really Titus in disguise!
Go into the elevator V. Place the wings green on the horse 3 and take Pegasus. Touch the thermos O and take the tea P. This series provides examples of:' Adaptational Badass : In the first two Azada games, Titus was a man trapped in an ancient book who served as Mission Control as he explains his backstory. Zoom into the window and open it; move the handkerchief and take the GEM K. Open the pocket and take the ring Q. Place the powder L in the bottle M and take the potion bottle. Break the stone hexagons to reveal what is behind them without uncovering a coal. Return to the mine. Zoom into the cactus; touch the sphere and take the note Move the soldering iron over the dots and press down on the iron when you see a red glow. Place a matching key into each shackle.
Scenes for the coin locations are shown here 5. Go through the doorway V. Zoom Collectorss the cactus and put down the CUP. Elemrnta into the crater and use the NET in it. Keep moving the stones out of the Battle Slots until the insect reaches the spot without lasers. All There in the Manual : In the Collector's Edition of Elementa, the player gains a book which gives descriptions for all the creatures they encounter. Mahjong Stories: Vampire Romance to the bell area. If you make the right choice, the green light on the left side will light up. Return to the inside of the cave. Talk to Argus F. Talk to Titus Q and then go through the portal R.
Use the HORN on the scene to drive away the ravens. You may have to place the key in a shackle more than once. Drag the pieces into a spot; pieces placed correctly will lock in place. Use the amulet on him C. In Elementa, the PC needs to free the three magicians who fuel Azada with the elements of fire, water and air by giving them their amulets Talk to Titus J. Motif : Titus is with paper and books, as he was stuck within an ancient book in the first game, uses paper to create a form that talks to you in In Libro and summons himself in Elementa in a whirlwind of paper. Please look at the screenshot for the image of the final solution Azada: Ancient Magic: The protagonist needs to go into books of classic tales and help the characters inside. Touch an outer arrow to move the pieces to the center location. Move the clothes and take the net G. Arrange the spheres in the order given by the solution shown on the each side of the puzzle. All There in the Manual : In the Collector's Edition of Elementa, the player gains a book which gives descriptions for all the creatures they encounter.