Mystery Case Files: Escape from Ravenhearst Collectors Edition

You lived through their side of the story—now live through his!Return once more to the haunted grounds of Ravenhearst Manor to uncover new details about this poignant saga. What you find could very well be the final chapter of this riveting story—if you escape.This is an intense psychological thriller that may reveal deep-seated fears. Not for the young or faint of heart. Consider yourself warned. Please note: This is the biggest and most intense offering from the Big Fish Games Studios to date. If you are not sure if your computer will be able to handle the game, please try it before you buy it! The Collector’s Edition includes:

Lower the rings to the numbers shown on the rulers. This game, while it is excellent, is not for the faint of heart or easily disgusted. Zoom into the far right door; take the 3 morphing objects marked in red D. Zoom into the left door; take the 3 morphing objects marked in red A. If you've wondered what can make a man as crazy as Charles, this game has the answers. Your name will appear on the gravestone R. You must light up all the knights on the board by clicking on the next spot following an L-shaped pattern. At this point the two left button should be at 6 and the two right numbers should be at 2. If you make a mistake, the puzzle will automatically reset and you must start over with a new sequence. Use the door token on the bottles and click on it 6. Using the plus and minus buttons, change the center numbers to reflect the code on the book. Walk down 3 times and go into the recreation room in the asylum. Click on the green button Y for a board to appear.

You can also click on any previously lit tile but doing so will remove the light. A female cuckoo X will appear and you will hear Abigail yelling upstairs. Zoom into the controls; click on the lever 3 times in any direction F. Click on the left door N. Zoom into the medicine cabinet and open it. There is very little in the way of hints or help, many times I had to turn off the game after getting stuck and come back later with fresh eyes. Using the 5 sets of RANDOM numbers found on the toe tags circled in red , and their positions from 1 to 5 , look for the matching numbers on the eye chart. If you concentrate on one number at a time, you can see how that numbers changes as it goes through the board. Go back to the clock downstairs; set the time to Once you find them, line up the door token with the scene and click on it. Your goal is to adjust the symbols correctly so the numbers fall on the right side up. Look at the clipboard and read the clue O. Return to the cellar. Walk down and zoom into the door on the right to activate a puzzle.

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MCF: Mystery Case Files Escape From Ravenhearst (Collectors Edition) -part 1-


Homme Mystery Case Files: Escape from Ravenhearst Collectors Edition femme

Zoom into the funnel; put the door Fort Defenders: Seven Seas on the wallpaper and Cillectors on it 4. Use the door token on the bottles and click on it 6. Return to the cottage; head right and go down League of Light: Wicked Harvest rubber Mysgery. Look at the house M. You must arrange the fuses and switches in such a way that the numbers fall into the correct slots. Zoom into the sink; turn the hot water on K. Zoom into Filee: head of the card-playing mannequin. Look at the 2 doors with protective locks F and G ; you must find the rrom. Return to the outside of the lighthouse. Examine the toe tags; note the numbers circled in red height and whether the toe tag number is between 1 and 5. When you reach the station with the changing code; jot down the random number on the screen, our number waswrite down yours Q. If you concentrate on one number at a time, you can see how that numbers changes as it goes through the board. Take the center door that leads to the hospital. You must visit all the areas in the hospital until you find the images found in those stamps.

You must arrange the fuses and switches in such a way that the numbers fall into the correct slots. The game goes as follows: the Master Detective has been called back to the Ravenhearst estate at reports of people in the surrounding area having gone missing. Click on the 11 morphing objects marked in red. Open the left door and go through it N. Morphing objects could be a bit tedious, but overall really good! Walk down 4 times; go into the far right door and into the right door to reach the security office. Go through the door to access the mental ward. Go through the back door. Walk down and go into the lab on the left door. Walk down 3 times and go into the recreation room in the asylum. Go up the hose. Zoom into the freezer door D.

Click on the Erition lever by the guard Put the REEL from inventory on the recorder and click on the buttons. Gods vs Humans on the board to activate a MOS Go to the maternity ward in the hospital. Walk down twice. Examine the chest to activate a puzzle. Return to the car. Note the times in the journal.


Using the plus and minus buttons, change the center numbers to reflect the code on the book. Zoom into the x-ray device on the right. Date published: Rated 5 out of 5 by elebubu from Why not one more? Wow, this was different! Open the left door and go through it N. Go outside. Click on the 14 morphing objects marked in red. Examine the sign; it states that the visitation hours begin at B. Return to the birthing room in the back room of the maternity ward. Zoom into the lock M. I recommend a good old paper pad and pen handy. Go to the reception area; put the door token over the canes by the desk and click on it 1. Examine the back wall; click on the sketch and a hole will appear with a crow looking through it L. Walk Down and go up the steps.

10 thoughts on “Mystery Case Files: Escape from Ravenhearst Collectors Edition

  1. Go back to the kitchen. The storyline and puzzles will keep you intrigued and challenged. Look at the clipboard and read the clue O. Zoom into the freezer door D.

  2. Put the door tokens over the matching images above the scene and click on it W and X. Before you can find the 3 items, make sure that you found the photographs first otherwise you cannot pick them up. In order for the solution to work, all bellies must start in the flat position.

  3. Return to the inside of the cottage. If this happens, click on the green button to bring back the baby. Return to the hallway and go into the left room.

  4. Click on the panel to expose a puzzle. Also they didn't have a map to jump so there is tons of back tracking but that's my only complaints. Return to the inside of the cottage. Exit the bathroom.

  5. No matter, it was a long and challenging game and totally worth it. Look on the left side of the wall; note the etchings NWSNw. Use the net to trap the butterflies as they get near it. Note the times in the journal.

  6. Walk down 3 times and go into the recreation room in the asylum. Go outside. Date published: Rated 5 out of 5 by oliviachubey from By far the best game I played here so far! Return to the maternity ward.

  7. Open the left door and go through it. From left to right, click on each button to change them to 42,75, 88, and 49 S. The whole game was like one giant puzzle, I had to look up help about 3 times because I got stuck and the hint button doesn't work through most of the gameplay, which is slightly annoying.

  8. The number inside the locket indicates how many objects are left to find. This game has everything that a horror movie has: insane asylum, mannequins, childhood trauma, mental disorders etc. I recommend a good old paper pad and pen handy. Go through the back door.

  9. Walk down twice and go forward twice towards the lighthouse. Click on the knob B ; examine the broken wall C. Examine the sign; it states that the visitation hours begin at B.

  10. Look at the device; press the red button 6. Each time the baby blinks the eyes will either appear green, red, or blue. You're deep inside the nightmare of Charles Dalimar. Return to the inside of the cottage.

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