Witches Legacy: Rise of the Ancient Collectors Edition

EleFun Games proudly presents a brand-new adventure in their best-selling Witches’ Legacy series! Thousands of years ago, the Ancient Ones defeated a demon that had conquered the world, but you were the only one that survived the battle. After centuries, you’re awakened from your eternal slumber to discover that Ezar is now attacking the world of the future. Team up with Jack and Anabel to stop Ezar and save the future, before the world is overrun by the dark creatures of the Other World! Survive and explore a fallen city to unlock an ancient secret in this epic hidden-object puzzle adventure game!


Femme Witches Legacy: Rise of the Ancient Collectors Edition

I can't think of a single HOPA game that has Alicia Quatermain 3: The Mystery of the Flaming Gold load, in-between each and every scene, and in-between each and True Detective Solitaire zoom zone. A bit variety, but still an irritating interruption. I had to force myself to play it a second time in order to write this review. Jack and Anabel have awoken an ancient, capable witch known as the Ancient One to help them defeat this villain. As for the hidden object scenes, they are quite simple, yet enjoyable and can be switched to Mahjong mode. The strategy puzzles were incredibly easy, but the physical ones were awful for an elderly person like me. No humour, zilch, it is completely free of playfulness. Especially the latter is exceedingly fun. While there are usually an insanely high number of tasks in each scene, they never feel overwhelming due to their logical interactions and usages. I'm really not sure why EleFun Games decided it was time to move on, but in my opinion, that was a Witches Legacy: Rise of the Ancient Collectors Edition mistake. There used to be points awarded for earning Achievements, finding Morphing Items and Collectibles. HOPs are, albeit gloomy, eclecticly and interestingly created with voices and interactions. I don't know if it's over or what but I'm sure there were more spells in the grimoire to do.

You will eventually defeat 8 Monsters using the spell, and of course you must play a Mini Game puzzle to unlock each spell. This game lacks almost all color except a few brief times here and there the whole game is done in a dark and grayish hue. Shooting targets, or rapid and constant clicking to fill a meter are not my idea of fun, and I found myself skipping many of this type. The graphics are fuzzy, some objects are ill proportioned, and nothing stands out because every scene has shades of blue and hues of green. To make matters worse, Jack's good friend Bertha, had only one power as a witch, the ability to turn into a ferret, with an annoying voice. I had to force myself to play it a second time in order to write this review. It's probably the most bland game ever from this dev. I know the last few games became more fantastical and colorful plus they had the ferret helper and I loved those unlike many here on BF. The Hidden Object Scenes are just okay, neither good nor bad, and certainly nothing new. Date published: Rated 3 out of 5 by BooksandGameFan from I miss the ferret and the colors and the fun fantasy! All the locations are drawn and painted with a phenomenal amount of details, all the cut-scenes are breathtakingly surreal, and the animations put some other veteran HOPA developers to shame. Stripped from all surprises, from poetic allusions, from colours, from anything funny, it's just a mirthless drag through admittedly beautiful but dreary scenery under a veil of darkness. Centuries ago, the Lord of the other World nearly destroyed our World, if not for the ultimate sacrifice of the Ancient One, who captured the demon Ezar.

The graphics are fuzzy, some objects are ill proportioned, and nothing stands out because every scene has shades of blue and hues of green. Keep up the good work. Elefun should re-name themselves Elegloom. There are also the famous zoom zone smaller HOP's found in all EleFun Games, where you are tasked with finding several Fragments that are located all around the scene while still zoomed in to zoom zone object. The bonus chapter revolves more around Jack and Anabel, which I personally think is less fascinating than the tale of the Ancient Anciet, but decent nonetheless. But soon I discovered that this game is much Trade Mania depressing than the Jack figure. New spells first require all ingredients, then requires following the directions in a specific order. The music and sound effects were no better or worse than usual, and I was glad of the option to turn them off. Yes, we have also seen and performed these tasks countless times before, but rarely have we seen a game executed with this level of precision and Witchew. The graphics are superb and must become the standard by which other games are judged, even the HOs are unusual and interesting.


Centuries ago, the Lord of the other World nearly destroyed our World, if not for the ultimate sacrifice of the Ancient One, who captured the demon Ezar. The graphics are fuzzy, some objects are ill proportioned, and nothing stands out because every scene has shades of blue and hues of green. There are a total of 24 Hidden Object Scenes throughout the main game. With Jack and Anabel pretty much out of the picture, there's no need for Bertha, so it's a win, win situation, for me, and I'm already enjoying the changes! Storyline has great twists and the puzzles are achievable The graphics are superb and must become the standard by which other games are judged, even the HOs are unusual and interesting. New spells first require all ingredients, then requires following the directions in a specific order. Surely we have heard this powerful witch versus the dark lord plotline a hundred times before. By the end of the game you know there is another sequel planned, and it's doubtful I will purchase it. Jack and Anabel have awoken an ancient, capable witch known as the Ancient One to help them defeat this villain. Doesn't put me in a happy frame of mind which is why I play these games. The Tree of The Worlds can be accessed with a magic key but don't let Ezar find the key for that would be a disaster. I seldom rate the Standard Edition version the same star rating, because I'm a die hard fan of Morphing Objects and the Collectibles that are only offered in the Collector's Edition versions. I never got back to the original characters.

As for the hidden object scenes, they are quite simple, yet enjoyable and can be switched to Mahjong mode. While there are usually an insanely high number of tasks in each scene, they never feel overwhelming due to their logical interactions and usages. Below are brief descriptions of some of the games you'll encounter during the demo: 1 Move figurines to the correct slots by moving them along the tracks to their outlined slots. The well-executed gameplay is assisted by a portable potion-mixing lab, which serves as a nice mini-game, and a variety of magic spells you learn along the way. The graphics are fuzzy, some objects are ill proportioned, and nothing stands out because every scene has shades of blue and hues of green. We are playing as a new character an ancient that we have awaken to save the worlds. Jack and Anabel have awoken an ancient, capable witch known as the Ancient One to help them defeat this villain. There used to be points awarded for earning Achievements, finding Morphing Items and Collectibles. There are no longer hidden Jigsaw Puzzle Pieces to find and assemble pictures as Screensavers, but there are hidden Footprints to find, some of which are within zoom zones, and once you have collected 4 Footprints in each category, you still get to assemble a Jigsaw Puzzle, but with different shaped pieces, and it will give you a small biography of 8 different Monsters. The bonus chapter revolves more around Jack and Anabel, which we personally think is less fascinating than the tale of the Ancient One, but decent nonetheless. Merely a shadow of Elefun's former hilarity, and literally a shadow: dark, darker, darkest. Surely we have heard this powerful witch versus the dark lord plotline a hundred times before. The game itself is well made, the scenes although dark gray are still well rendered, the games and hidden object scenes are good not great. I know the last few games became more fantastical and colorful plus they had the ferret helper and I loved those unlike many here on BF. I never really paid that much attention to that feature, but I'm kind of saddened that they aren't offered anymore, because it was a feature only offered by this dev, and I had come to expect those features, when playing one of their games.

I also wonder why Ezar must look like a peeled alligator, a lump of raw flesh whose ugliness can hardly be excelled. If you want to know the details, read my review of the CE. The first feature is more of a dislike, than an annoyance, the fact that after 11 games in the series, the graphics are horrible, and never seem to improve. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot. I think the devs at EleFun Games has also been listening to our complaints, and the average rating plunges, ever since they introduced Jack, Anabel and Bertha. The bonus chapter revolves more around Jack and Anabel, which I personally think is less fascinating than the tale of the Ancient One, but decent nonetheless. The Tree of The Worlds can be accessed with a magic key but don't let Ezar find the key for that would be a disaster. The bonus chapter revolves more around Jack and Anabel, which we personally think is less fascinating than the tale of the Ancient One, but decent nonetheless. Jack and Anabel only make a brief appearance in the demo although Anabel does make a reference to return without Jack Personally, I fell in love with this story line which was all about the trials and tribulations of a kind hearted witch named Lynn, whose entire family was destroyed by evil witches, trying to turn her good intentions into an evil agenda. So no Jack, no ferret, no anybody from previous games. Date published: Rated 3 out of 5 by Lucylulu82 from Demo Review I've just completed the demo, although slightly confused as I still had 18 mins left but it said "thanks for playing". While there are usually an insanely high number of tasks in each scene, they never feel overwhelming due to their logical interactions and usages.

2 thoughts on “Witches Legacy: Rise of the Ancient Collectors Edition

  1. The proof is in the pudding. In the CE version, each scene also has a Morphing Object, but unfortunately, they don't provide an option to not have the cursor change when it scans over a collectible or morph. At first I was thrilled by not having to play as sleeping pill Jack.

  2. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot. The well-executed gameplay is assisted by a portable potion-mixing lab, which serves as a nice mini-game, and a variety of magic spells you learn along the way. I can't think of a single HOPA game that has to load, in-between each and every scene, and in-between each and every zoom zone.

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