Haunted Hotel: Silent Waters

Elephant Games proudly present the next installment of the Haunted Hotel series! You've woken up in an eerie hotel. You don’t know how you got there, or what's waiting for you. What starts as a simple search for a way out quickly takes a dark turn as your attempts are thwarted by a malevolent spirit! It's up to you to save yourself and the people trapped with you. Can you uncover the hotel's secrets and escape before it's too late? Find out in this gripping hidden-object puzzle adventure!


Marocaine Haunted Hotel: Silent Waters pour

I like the possibility to constantly be involved into creative activities and the ability to implement my ideas. Possibility to do what I can, and do it well. Half a year. How long have you been working on this game? I like to give the players a chance to touch something magical and fantastic and at the same time something Sparkle 2 close to us. There is nothing special about the gameplay either. Our team can certainly be proud of the fact that Silent Waters represents Jewel Match Royale Collectors Edition hotel that is full of ghosts. I also like to create algorithms of the code and different unusual things. There are a lot of talented multi-sided people who are pleasant to work and talk with! Beautiful backgrounds and deep sense of color. What do you like most about working at Elephant Games? Strange things happen in Little Things Forever house. Can you make it out of the hotel alive? The Haunted Hotel series is a favorite here at Big Fish and our gamers. My favorite ones are parts 7 and 12 of Haunted Hotel series.

She looks for a way to stop this. Haunted Hotel: Silent Waters blasts off on a high note with a terrific cutscene and transitions into fantastic visuals. Haunted Hotel: Silent Waters took us around 3 hours and 45 minutes to complete, plus another hour of the bonus chapter. Can you make it out of the hotel alive? We were looking for contrast in the characters: the way how closest people can be the exact mirror of each other and what kind of result this might have. Maybe favorite game within the series? What do you like most about working at Elephant Games? Strange things happen in the house. Can you provide any teasers or interesting snippets about the next game in the series HH12? It was hard not to miss all of the details while revealing the story of the characters. Later it turns out that the servants she hired died a long time ago one of the characters finds their graves. The idea of the new Haunted Hotel was born at the end of February.

This includes wallpapers, concept art, Jewel Quest: The Sapphire Dragon, soundtracks, a strategy guide, replayable hidden objects scenes, replayable mini-games, a secret room, achievements, collectibles and morphing objects. I like our friendly team, interesting tasks and the possibility to develop my artist and animator skill. Later it turns out that the servants she hired died a long time ago one of the characters finds their Braveland Pirate. Haunted Hotel: Silent Waters took us around 3 hours and 45 minutes to complete, plus another hour of the bonus chapter. You Watets, the power of words and promises is very high.


The game certainly has a non-standard implementation and a unique setting. Haunted Hotel: Silent Waters is a mundane adventure, backed by incredible sights and sounds. In this series:. How long have you been working on this game? She looks for a way to stop this. The setting was inspired by abandoned big mountain hotels and nature of Vermont. I also like to create algorithms of the code and different unusual things. I like the color grade, the devastation on the location and complicated views. Possibility to do what I can, and do it well. By the way, the story of the bonus chapter is a sort of foreshadowing that will be disclosed in the next game of Haunted Hotel series! I like to give the players a chance to touch something magical and fantastic and at the same time something so close to us. After a cold winter and a detective thriller of eleventh part, Haunted Hotel: The Axiom Butcher, we decided to plunge the players into the atmosphere of a real horror. I like the plot of the next part of Haunted Hotel. We were looking for contrast in the characters: the way how closest people can be the exact mirror of each other and what kind of result this might have. The Haunted Hotel series is a favorite here at Big Fish and our gamers.

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Hidden Objects - Haunted Hotel Silent Waters Android iOS Gameplay

One of the most favorite ghost movies is The Others. Haunted Hotel: Silent Waters is a mundane adventure, backed by incredible sights and sounds. Can you provide any teasers or interesting snippets about the next game in the series HH12? How did you come up with the idea about playing as two characters in the Haunted Hotel series? There are a lot of talented multi-sided people who are pleasant to work and talk with! Our team can certainly be proud of the fact that Silent Waters represents a hotel that is full of ghosts. I like the plot of the next part of Haunted Hotel. The setting was inspired by abandoned big mountain hotels and nature of Vermont. After a cold winter and a detective thriller of eleventh part, Haunted Hotel: The Axiom Butcher, we decided to plunge the players into the atmosphere of a real horror. Starting with genial story and ending by its brilliant implementation. Freedom of expressing creative potential and friendly work process both of the project team and of the company on the whole. Those they considered to be the ghosts turned out to be a living family who moved in to the mansion after the Stuarts died. We dedicated several months to disclosing this idea in our game. Working as an artist! By the way, the story of the bonus chapter is a sort of foreshadowing that will be disclosed in the next game of Haunted Hotel series!

The setting was inspired by abandoned big mountain hotels and nature of Vermont. The game certainly has a non-standard implementation and a unique setting. Can you provide any teasers or interesting snippets about the next game in the series HH12? I like to give the players a chance to touch something magical and fantastic and at the same time something so close to us. Two and a half years, it will be three in November. Can you make it out of the hotel alive? We dedicated several months to disclosing this idea in our game. I like the color grade, the devastation on the location and complicated views. As well as really murky atmosphere. I like the possibility to constantly be involved into creative activities and the ability to implement my ideas. Haunted Hotel: Silent Waters took us around 3 hours and 45 minutes to complete, plus another hour of the bonus chapter. How did you come up with the idea about playing as two characters in the Haunted Hotel series?

13 thoughts on “Haunted Hotel: Silent Waters

  1. It was hard not to miss all of the details while revealing the story of the characters. We dedicated several months to disclosing this idea in our game. Freedom of expressing creative potential and friendly work process both of the project team and of the company on the whole. Two and a half years, it will be three in November.

  2. Can you provide any teasers or interesting snippets about the next game in the series HH12? This is what I try to convey to the players. What do you like most about working at Elephant Games? We do apply a lot of effort to make sure the players embrace the atmosphere of every game.

  3. Those they considered to be the ghosts turned out to be a living family who moved in to the mansion after the Stuarts died. I like the plot of the next part of Haunted Hotel. I like our friendly team, interesting tasks and the possibility to develop my artist and animator skill. It was hard not to miss all of the details while revealing the story of the characters.

  4. It can result in both creation and destruction. I like our friendly team, interesting tasks and the possibility to develop my artist and animator skill. The audio are no less impressive; the dramatic voice-overs and the chilling background tracks combined to make one suspenseful atmosphere. I like everything about it: atmosphere, cutscenes, sound!

  5. I like the plot of the next part of Haunted Hotel. Haunted Hotel: Silent Waters took us around 3 hours and 45 minutes to complete, plus another hour of the bonus chapter. A bit more than a year.

  6. What do you like most about working at Elephant Games? The setting was inspired by abandoned big mountain hotels and nature of Vermont. After a cold winter and a detective thriller of eleventh part, Haunted Hotel: The Axiom Butcher, we decided to plunge the players into the atmosphere of a real horror.

  7. It was hard not to miss all of the details while revealing the story of the characters. After a cold winter and a detective thriller of eleventh part, Haunted Hotel: The Axiom Butcher, we decided to plunge the players into the atmosphere of a real horror. Everything about this game is perfect!

  8. Special thanks to our sound engineer for music! What do you like most about working at Elephant Games? In this series:. I also like to create algorithms of the code and different unusual things.

  9. Then it turns out that Grace strangled her kids and committed suicide — they are ghosts themselves. A bit more than a year. The Haunted Hotel series is a favorite here at Big Fish and our gamers.

  10. This is my first and my favorite job. I like a ghost movie and other similar movies, in which key words, movements or a couple of important moments significantly change the direction of perception of the film on the whole. After a cold winter and a detective thriller of eleventh part, Haunted Hotel: The Axiom Butcher, we decided to plunge the players into the atmosphere of a real horror. The game certainly has a non-standard implementation and a unique setting.

  11. Starting with genial story and ending by its brilliant implementation. Strange things happen in the house. Thankfully, the varied hidden object scenes and the relatively creative puzzles are there to save the game from flopping.

  12. I like the plot of the next part of Haunted Hotel. The things that make me proud are pretty complicated locations — we did apply a lot of effort to them. I also like to create algorithms of the code and different unusual things. I like the art and the atmosphere of our games most of all. I like to give the players a chance to touch something magical and fantastic and at the same time something so close to us.

  13. Freedom of expressing creative potential and friendly work process both of the project team and of the company on the whole. A bit more than a year. Why is it your favorite? I like the tenth game of Haunted Hotel series.

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