Dark Tales: Edgar Allan Poes The Gold Bug

Edgar Allan Poe's classic tale gets a reboot in this fourth game in the well-loved Dark Tales series. You and your detective companion Dupin have been summoned to the seashore to help William LeGrand discover the exact location of a treasure lost hundreds of years ago. But LeGrand isn't the only one with designs on the pirate booty… A masked villain tries to make off with the code, and a mysterious woman in a veil seems to be connected.


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Back out twice and enter the hotel; go upstairs. Go into the hole. Zoom into the key cabinet twice and enter Go,d code from the upstairs; A. To solve the puzzle, use Darkk arrows and hook to pick up and move the crates in the position marked in the Fables of the Kingdom C. See screenshot for examples Z. Take the bellows K. See screenshot for examples I. Go to the rowboat and use it to go forward to the cave entrance. Rotate the platform so that the shapes will fit. Place the trident on the pole V. Back out twice and go forward. Place the astrological signs on top of their matching symbols. Poex note that we can't help you out if you write about it in your review.

Go forward to the cannons. The game is worth playing and to pass the time for it didn't take to long. Use the fish on the octopus; take the 2nd rune Z. Move the crates to the rectangle. Go out the door on the right. Examine the table; take the MUG E. Place the arrow on the crossbow; take the arbalest N. Open the mask jaw to get the cork 4. Bonus Puzzles Use the brush on the sand A. Back out. The starting layout is random. Open the book; take the lion T. Really enjoyed this game. Place the dynamite in the crack Y. The art is beautiful, the HO scenes are great.

Examine the water and move the stone. Go to room 12 in the hotel. See screenshot for solution H. See screenshot for solution X. Fables of the Kingdom the cabinet to trigger a puzzle. Examine the doorway on the right to access a HOS K. Go to the rowboat and use it to go forward to the cave entrance. Take the matches C. It does have a Spellarium 2 guide if you need help. Match the grooves on the bullets. Really enjoyed this game. Go upstairs.


Use the rapier and bottle on the barrel O ; get a full bottle. Write a post! Go up the right path. You will earn a BELT. Move the items on the upper left; place the tumbler in the bottom center slot C. Place the snake on the chest; take the dynamite X. Back out twice and go up the path into the lighthouse; go up the stairs. To solve the puzzle, follow these steps: Step one — place the lens pieces in the frame by selecting them to turn them. Examine the torch and select it to light it. Examine the gun; place the bullet in it and get the revolver A. Place the arrow on the crossbow; take the arbalest N. The graphics were good but the storyline was great. Slide the paper out to get the code for the center lock; F.

Place the dynamite in the crack Y. Examine the smoking doorway I. Match the grooves on the bullets. Go forward to the tree. Graphics were excellent, Story line was simple but it works well and the HOS graphics were well done. Place the dragon head on the front of the boat; take the helmet H. Find the items pictured. Go forward through the new opening. Zoom into the gun shop door twice. Do you have an issue with your game? Unbeatable combination resulting in a few hours of entertaining fun. Please note that we can't help you out if you write about it in your post. Take the bucket D. Examine the fishing line to trigger a puzzle W.

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Strategy guide available if needed. See screenshot for solution H. Go left into room You will earn a BELT. Use the hook on the bucket; take the trident T. Examine the cracked wall and use the pump on the balloon; take the crystal N. Go to the rowboat and use it to go forward to the cave entrance. Graphics were excellent, Story line was simple but it works well and the HOS graphics were well done. Go forward to the tree. Place the full bottle on the scales; take the spring P. Remove the net; take the head F. Go forward up the newly cleared path; go forward again to the large tree.

12 thoughts on “Dark Tales: Edgar Allan Poes The Gold Bug

  1. Open the mask jaw to get the cork 4. Go forward up the newly cleared path; go forward again to the large tree. Take the knife W. Take the cork off the glass container B.

  2. Examine the hole and place the torch fire in the holder R. It does have a strategy guide if you need help. Open the mask jaw to get the cork 4. Use the drumstick on the drum to get a klaxon 2. Use the crystal on the ship in a bottle; take the ship P.

  3. Take the bucket D. Back out three times; go forward twice to the fishing pier. Use the knife on the shell to get a pearl 3. Raise and lower the waves to get the boat across. Open the cabinet to trigger a puzzle.

  4. Untangle the fishing line. Use the drumstick on the drum to get a klaxon 2. Take the pump M.

  5. Clear the board by matching available pairs. Back out twice; go into the cave and down to the inner chamber. Take the GUN U. Put the lens in the frame to get glasses 6. Back out twice.

  6. Examine the gun; place the bullet in it and get the revolver A. Use the revolver on the lock B. Examine the smoking doorway I. Examine the back wall to access a HOS V.

  7. Use the patch on the crab; take the anchor L. Go forward through the newly-opened gate. Be the first to write a forum post about this game!

  8. To solve the puzzle, use the arrows and hook to pick up and move the crates in the position marked in the screenshot C. Go to the rowboat and use it to go forward to the cave entrance. Place the dragon head on the front of the boat; take the helmet H. Back out three times. You will earn a BELT.

  9. Adjust the lighthouses and match the colored beams. Please note that we can't help you out if you write about it in your post. Examine the grate locks; place the anchor, ship and fish on their matching shaped locks Q. Place the trident on the pole V.

  10. Submit Thank you for writing a post! Be the first to write a forum post about this game! Drag the puzzle pieces to their correct positions. Open and examine the right cabinet.

  11. Back out and go forward between the two steps. We can't help you out if you write about it in your post, so click here to go to our Help pages or here to contact our Customer Support Team instead. Go into the hole.

  12. Place the horn on the bison; take the snake W. The puzzles are not too hard but not too easy. Take the net U.

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