Rite of Passage: The Perfect Show

Solve the Mystery of Everlake in Rite of Passage: The Perfect Show! You are a teacher in Everlake, a small town recently struck by a series of unexplained child abductions. When your student goes missing, it is up to you to take up the role of a detective and save the children. On your quest you will uncover secrets, solve challenging problems and encounter enigmatic characters with unclear motives. In the town of Everlake nothing is at it seems, as the story of crime, mystery and supernatural events unfolds before your eyes. At the center of it all stands the old puppet theater and its elusive patron. The Perfect Show is coming.

The level has three different Hidden Object Scenes, eight masks, and five puzzles. The oar handle can be found on the worktable in the Scenography Workshop. Near the end, the little girl you are saving didn't really sound upset when she's saying "im so scared". Foyer Examine the base of the right column. Zoom into the contraption; place the mirror J and arrange the beam as shown in the screenshot. The puzzles can be found in the Hall of Secrets, the Bedroom, the Stage, and two different puzzles are in the Gallery. Pick up the first EAR H. Zoom into the statue; try to pick up the jewel D. All of the ingredients can be found near the lake. Enter the Mirror Room. Remove the police tape H and enter the gate to the Play Castle. Open the book I. Remove the manhole cover S with the ROD and zoom in. Open the flower M. Enter the theater basement and go up and to the right to the stage.

Return to the Doll Manufacturing Room. Zoom into the floor; open the toolbox and move the floorboards. Paint the pony U with the paintbrush V. Completing the puzzle opens a compartment C. If you solved all of the puzzles correctly, by the time you reach the final scene, the Stage, all you will have to do to save the children is remove the BLANKET from the MIRROR and play three rounds of a match-the-symbol game in order to set the kids free and win the game! Continue to click on each metal panel until the stage opens on two place-the-object puzzles. The beginning position is random. Return to the Cemetery. Attach both Puzzle Pieces B. Incorrect matches scroll the rows down. Try to move to the Town Square. The solution is random. Also, this was not widescreen presentation but its an older game so I guess I wouldn't expect it to but had it been widescreen, it would have really been stunning as it was pretty stunning already. Atelier Play the hidden object scene.

Zoom into the box; open the doors and tap the picture. Look at the nightstand on the right A. I've never played a game from these developers and I was very impressed. Chapter 6: The Mansion Return to the Lake. Remove the police tape H and enter the gate to the Play Castle. Press to open the top. Return to the mirror room. Zoom in on the alcove C. An old diary rests in the boney fingers of a skeleton. Repeat until all of the slides are complete. Tap the boot L and rub the lamp M. Examine the base of the right gate lamp B. Put the horns on the Ox Skull B.

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Rite of Passage: The Perfect Show Collector's/Standard Edition Gameplay & Download


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Passage Zoom in on the far door. The goal is to find the window sequence that when clicked, corresponds to the music notes. Open the cabinet doors A to find the Horse Drawing. Makes me feel like its actually me doing it, not me playing Risen Dragons game. Mansion Entrance Zoom Passage: on the doors A. Exit the theater Workshop Zoom in on the doll head A. Attach both Puzzle Pieces B. In order to advance to the next Chapter, you will need to solve a puzzle. Enter the Stage to the right. Read the writing on the front for journal information. Zoom in on the mirror mechanism again. Examine the bottom of the curtain raising mechanism A. Move forward to the Workshop.

I have played a lot of games that try really hard to scare you and fail miserably. Put the head on the base B of the Matryoshka Doll. The solutions are shown above B and C. Date published: Note the symbols each puppet displays A. The NOSE goes to inventory. And although the graphics weren't exactly crystal clear, that was part of the appeal. Enter the Upstairs. Move forward to the Workshop. Enter the Town Square. Move forward to the Intricate Gate. Move the hat B to find the White Glove. The story line flowed nicely and made sense.

Exit the Library. Go up the stairs. Zoom into the statue; try to pick up the jewel D. Loved the storyline which was well written and Venice Slots out, actually gave Monster Mash a few Pasdage:. The Story is excellent. Repeat the process until the correct position is located. I wonder if there are more in the Collector's Edition. Zoom into the switch B and flip it. To advance to the next chapter, return to the Lake with the OAR you have Pefrect. Enter the mirror room. Exit back from the cages. Mansion Look closer at the car.


13 thoughts on “Rite of Passage: The Perfect Show

  1. If you solved all of the puzzles correctly, by the time you reach the final scene, the Stage, all you will have to do to save the children is remove the BLANKET from the MIRROR and play three rounds of a match-the-symbol game in order to set the kids free and win the game! The only time you backtrack to a previous location is near the end when you go back for "the perfect show" but it really didn't need a map. Return to the Intricate Gate. Attach both Puzzle Pieces B. Zoom into the contraption; place the mirror J and arrange the beam as shown in the screenshot.

  2. Remove the sheet J. Move forward to the Tree of Puppets. Enter the Library. Place the items blue in the correct places pink.

  3. Enter the Mansion Basement then back out to the Foyer. Look closer at the wooden sun A. Move the cursor close the center of a shard pink to change the cursor to a rotate circle. I appreciate that.

  4. Return to the Backstage. The item lists in the HOS are random. Repeat the process until the correct position is located.

  5. Move to the Backstage. Find the listed objects. Click to rotate and then pick up and place the shard again.

  6. Return to the Foyer. Place the items blue in the correct places pink. Return to the upstairs bedroom and enter the work cabinet. Zoom back in on the camera.

  7. There is a small crack in the Tree of Puppets. Tap the picture and then place the blue items in the correct places pink. The voice overs are fantastic!!

  8. Enter the Boiler Room. I really loved it and was disappointed when it ended. Oh and this is the most important part. Exit the Library.

  9. Remove the blanket R and then zoom into the sparkles to play a HOS. Move the marbles to match the patterns on the three drawers with the two holes on them B to open them. He means well but perhaps is not the best sleuth. I've never played a game from these developers and I was very impressed. Open the cabinet X.

  10. Stage Pull the lever A to turn on the lights. Doll Manufacturing Room Look at the control panel on the machine in front of the metal doors A. Click to rotate and then pick up and place the shard again. Guide the spark through the second maze to light up the bulb C for all three lights.

  11. Place the medallion piece F with its match G. Hint: all spaces are always visible. Flip the light switch A to change the lighting. Click on the Menu D button to exit, pause, or resume the game.

  12. Return to the Theater Basement. Look at the first door on the left aqua. Put the Theater Masks together A.

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