Grim Tales: The Wishes Collectors Edition

Be careful what you wish for... When her young son begins to wither and age before her eyes, your sister desperately requests your help. You arrive to discover that a deadly bargain has been made. You must set things right before your nephew pays the terrible price in Grim Tales: The Wishes! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

Switch adjacent squares to complete the picture. Examine the debris on the right to access a HOS O. Although the story is a bit weak, the puzzles were challenging, and the length of the game was quite a bit longer than most. Marked in green: use the knife on the pumpkin to get a piece of pumpkin. Go forward into the demon house. Go through the tunnel to the asylum. I liked the creative storyline and the way the story developed as the game was played. Examine the sensor; remove the broken glass. Go to the shelter. Examine the table to access a HOS A. Move your cursor down to the bottom of the screen to see your inventory 4. Chapter 5 — Reunited Back out twice to the forest edge. Go to the cave. Sixth planet: 1 groove and large catapult on the left 6. Cross the bridge.

Love the hints - you actually get written clues to where you need to go and what you need to do. Marked in green: open the box and place the windmill blades on the windmill to get a windmill. Examine and use the RAG on the refrigerator to get a clue F. Back out to the house entrance. Go through the newly-opened door to the backyard. Marked in green: use the oiler on the bolt to get a screw nut. Seventh planet: 7 grooves 7. Examine the crane controls; move the bottom lever to the right 1. See screenshot for solution S. Examine the table to access a HOS A. Examine and use the RAG on the spotlight J ; shine the light on the bear. See screenshot for the 3rd round solution M.


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Go to the rock. I also used the strategy guide a few times when I Grik stuck. Marked in red: use the rock on the egg to get a yolk. Marked in white: use the coin on the gumball machine, turn the handle to get the candy. Use the arrows to move the bee so that all spaces are filled in. Place the characters in the correct spots. Examine the opened chest to access a HOS. Examine and use the RAG on the spotlight J ; Defense of Greece the light on the bear. Marked in red: use the chalk on the chalkboard to get Tales 8. Go forward on the Grjm to the swamp house. Go up into the tree house. See screenshot for solution X. Marked in red: use the hammer on the bottle to get a ship.

Examine the sensor; remove the broken glass. Back out. Go back to the bottom of the well. Marked in red: use the rock on the egg to get a yolk. Go to the waterfall. Marked in green: place the pepper in the mortar. Go to the cave. Go to the attic. Examine the tree hollow O to access a HOS. Marked in green: open the box and place the windmill blades on the windmill to get a windmill. Marked in orange: place the heart half by the heart half to get a heart. The goal is to fill up the spaces with more red flowers than yellow. Move the kettle bell X to open the window. To solve the puzzle select the following pairs of numbers: , , , , , , , and M. Examine the tub to access a HOS A.

Examine the pile on the left to access a HOS S. Rotate the rings to complete the picture. Select the Hint button 3 for a hint. Examine the downspout; take the RAG C. Marked in red: open the ring case to get the ring and coin. Go to the ambulance. I also Ediyion the strategy guide a few times when I seemed stuck. While the Sparkle 2 indicates where most of the tasks are - there Edjtion at least two instances it did not.


See screenshot Y for the second part of the solution. Marked in green: open the pocket watch to get the 7. Go back to the second floor. The goal is to have the last move. Enter the tree house. See screenshot for solution S. Round 3 solution: Point the outer sunny rays to the center 3. Examine the table to access a HOS A. Examine the window H. Take the AX. Go up the left stairs. Rotate the tumblers using the code on the fridge as your guide. I look forward to replaying the game sometime in the future.

9 thoughts on “Grim Tales: The Wishes Collectors Edition

  1. Go to the landing. Second planet: 2 grooves and large catapult on the left 2. Place the planets in their corresponding slots. Examine the icy niche W to access a HOS.

  2. Swap the pieces to complete the picture. See screenshot for the 3rd round solution M. See screenshot for solution A. Go forward to the house. Examine the windowsill V to access a HOS.

  3. Go forward on the right to the swamp house. Seventh planet: 7 grooves 7. Make 15 match 3 chains of the rubies L.

  4. Go forward into the demon house. Move the curtain F. Make 15 matches of 3 chains of the emeralds N.

  5. Go left into the attic. Back out of the well close-up and back out again. Examine the pile on the left to access a HOS S. Make 15 matches of 3 chains of the emeralds N. Examine the tent to access a HOS.

  6. Go to the cave. Although the story is a bit weak, the puzzles were challenging, and the length of the game was quite a bit longer than most. Go up the stairs.

  7. Go straight. Examine the boxes C to access a HOS. Examine the tent to access a HOS. Enter the boathouse. Go back to the second floor.

  8. Marked in green: use the oiler on the bolt to get a screw nut. Back out to the hall and go right. Cross the bridge. Place the planets in their corresponding slots.

  9. Go to the gap in the road. Back out. Assemble the pieces of the puzzle to complete the picture. The solution is

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