Strange Cases: The Tarot Card Mystery

FBI Agent Claire Ellery has a knack for getting assigned strange cases. The latesta triple kidnapping in a small, unknown town. But what initially seems like an open and shut case soon unravels into something much more sinister. Follow the tarot cards left by an anonymous source and search mysterious hidden object scenes for clues to help Agent Ellery rescue the kidnapped girls and stop an evil ritual in this chilling puzzle adventure game.

Move the blocks out of the way so that the block in the center can go out on the space that is on the right side of the puzzle. They are highlighted in the picture and clicking on these areas will take you to the mini games. Each time you shoot a flagless duck, one light bulb on the left side of the screen will light up. Click on the powder near center of bed and it will go into inventory. The pole pieces are circled yellow in the screenshot. Enter the Warehouse through the hole in the wall. The blue card has a standard text list of items to find A. If you do it incorrectly, the tone will be a bit fainter and longer. Go back to the first floor of the lighthouse. Look at the close-up of the DVD player and push the eject button 1. The key is located back left wall circled in blue. V h Gargoyle Horn Puzzle Go back into the study and click on the area over fireplace to access puzzle. Click on the lens and you will be taken to the Circus.

The solution is listed in the image above circled in yellow. Exit the house and return to the garage. Move the nightstand 2. Hall Click on the glass piece that is on the ceiling and it will shatter into pieces. You have the boat key in your inventory; you can insert it now if you want, or you can wait until later. Each red card may have more than one fragmented item that you need to look for. Open the Lock Click on the chest to get a closer view. Once the safe opens you will see a black and white photograph and will be able to read more of the storyline. There are 4 flashing red lights that indicate empty light sockets 1, 2, 3, 4. Return to the storage closet and enter the vent. Go into the Store Room, which is the door next to the locker. There are 2 tarot cards in this scene circled in red above. House Foyer Here you can access the kitchen, bedroom and hall as indicated in image above.


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Use your mouse to aim and the red viewfinder should be centered over the duck. Go back to the First Floor; then access the Lantern Room by going to the top right corner. The Sparkle 2 piece is circled in red. Now you must get all of the horns to line up. Use the center lever to move the rock to the left bin 1, A. If you click on the upper right side of the scene you will reach the Lantern Room. NOTE- This may not work for your puzzle as they vary. Click on the piece of paper Pirates Solitaire is on the wooden carving, and a newspaper article will appear. Click on the window again to enter the trailer. If you do it incorrectly, the tone will be a bit fainter and longer. After you are finished move to another room to search. Return to apartment Floria Click and it will go into inventory.

Study Click on the puzzle on desk to activate the jigsaw puzzle style mini game. The round mirror goes in the lower left corner of the room. Arrange the puzzle pieces until they look like the picture in the screenshot. If you click on the upper right side of the scene you will reach the Lantern Room. Place the keys from inventory on the side door of the pickup truck, and the door will open. If you fail to click at the right moment, the game will start you over from the beginning. Go into the Store Room, which is the door next to the locker. Make note of the safe. Click on the matches and they will go into inventory merging with old cloth, stick and fuel and will emerge in your inventory as a burning torch. The camera pieces are highlighted yellow in the screenshot. It is on top of a framed picture that is hanging on the wall. Make sure that you pay attention to the numbers that have a - symbol in front of them. Click on the blinking red light on the center left of the scene for a mini-game 1. Red Tarot Card The helmet pieces are circled red in the screenshot. After you finish go to the study.

There is a jewelry box key located at the top right above the fireplace. Return to the storeroom and unlock the door with the key 3. Your next location is the warehouse which you Egyptian Settlement 2: New Worlds find by 12 Labours of Hercules III: Girl Power to the right of the green and white tent. The left arms should have the white over the blue Summer Mahjong and the green over the red gem on the right 3. Once the door opens, click on it for a closer view. The cards that are visible to the naked eye will be shown in full color. Press the blue triangle to play the music box 5. The talk bubble indicates that conversation is possible. Casee: red card has three fragmented items to find; click on the icons at the bottom Strsnge switch between items B. Pick up the kitchen key that is on the lower left side of the piano. They are color coded by the outer edges of the card. Attic Once you get back to the Attic you will need to place the four mirrors that you have in inventory in the right spots so the reflection of the Myatery shines on the hole in the ground. The solution may be random. Tarog the ladder on the loose ceiling tile 1.


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Let's Play ♦ Strange Cases - Tarot Card Mystery [04] Walkthrough - Deserted Mansion

Bedroom Click on the jewelry box that is on top of the dresser for a closer view. If you look closely at the vines on the side of the house, they are shaped like the numeral four. The oval mirror goes on the middle right side of the scene. Watch carefully! Go to the basement first. Exit the garage and enter the backyard. After you have finished this scene the joystick will be in your inventory. It will go into your inventory. Pick up the matches that are under the table, inside of the cardboard box. Click on the chest to get a closer view. Please click on the horns in the following order: Click on the head of the gargoyle that is in the middle, and both horns will move. Click on gas can circled in red above which will go into your inventory.

6 thoughts on “Strange Cases: The Tarot Card Mystery

  1. Study Click on the puzzle on desk to activate the jigsaw puzzle style mini game. Red Card Solutions There are 3 images on the red cards and there are 4 potential cards so I have listed all of them here. To find the hidden cards in a scene you have to use a tool from your inventory.

  2. There is nothing you can do in this room right now so go explore other areas of the scene. Each card has a different type of hidden object list. The token pieces are circled red in the screenshot. Return to the storeroom and enter the vent. The tarot cards that are hidden in that scene will have an eye icon in their upper right corners.

  3. You will not be able to access it right away. The red card has three fragmented items to find; click on the icons at the bottom to switch between items B. Warehouse The first thing you should do when you enter the warehouse is locate the three tarot cards in the scene. Third Lock Number When you enter the coordinates: v 10, h , you will see a set of numbers. Hall Click on the fireplace for a closer view.

  4. There are 2 mini games in this chapter. Place the game joystick from inventory on the green circle that is on the grabber machine. This will give you unlimited tries at grabbing for the doll and removing others that are in the way. Click anywhere to begin.

  5. Shoes are circled in red, mirror in blue and drum in green. Chest Use the key from inventory to open the chest. Inside the ventilation system, go forward twice then left. The Hall is located in the upper left side of the scene.

  6. The cards are color coded on their outer edges. Grabber Mini Game The object of this game is to grab the stuffed bear that has the blue tarot card in its hands. Chest Use the key from inventory to open the chest. Bedroom Use the keys in inventory to unlock the jewelry box on dresser.

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