Ten years after her parents died in a car accident, orphaned Lunna is experiencing strange visions. Although she looks like any other child her age, she was actually blessed with a very special gift: she can see and speak with spirits. Now 17-years-old and an outcast at Hawkins High, she finds it easier to make friends with the dead than the living. Alone in life, Lunna has nothing to remind her of the past other than a pendant gifted to her by her mother when she was just a child. One night, Lunna realizes that this special pendant has gone missing, and sneaks out to find it. As she is about to return to her dorm, Lunna is intrigued by a lovely voice singing a familiar song, and follows the sound to a mysterious girl asking for help. Suddenly, an evil shadow disagrees with this request and chases Lunna! Who is the mysterious girl and what does she want Lunna to do? Why is the shadow chasing Lunna? Find out in this mysterious and compelling adventure game!
Femme Whispers: Revelation
Return to the Fountain. Examine Table B Amerzone: Part 1 place the Broken Doll on it. Return to the Swamp. Please look at the screenshot for the HOPS solution. Zoom into the Desk B ; examine the Photograph Whispers: Revelation. It was stuck and hint kept circling it and telling me something to Whiispers:. Go back to the Dormitory Corridor. Enter the Guard Post A on the left. Whisprs: back to the Hall. Click the Spool of Tin B on the Table to grab some of it. Get out from Battle Slots room, take the right turn to go downstairs. Make your way to the School Entrance. AXE will be added to your inventory.
You have completed Whispers: Revelation! Click the Spool of Tin B on the Table to grab some of it. The hint system is lousy and rather illogical. RAZOR will be added to your inventory. U just dont know what is expected, and the map is not rolling forward. Hints are unlimited in both HOS and quest scenes but you must wait for it to recharge between uses. Numbers around each green button must add up to the exact number displayed on it. Play the HOS once again. But when I left the main hall, I can only see the areas around where I am and the main hall doesnt show up on the map, Sure a bigger map is good, but whats the pt if it cant show u all the inventory or HOS area at one glance? Your cursor will change into navigation mode smokey arrow. Go to the Machine Room. Get out through the window, and go to the Administration Room.
Go back to the Administration Room. You will arrive at the Main Entrance; click the Fountain. Click Revelatoon drag the buttons to arrange them in the correct positions shown. Go down once. Examine the Statue D. Jackpot Magic Slots Games. Examine the Poseidon Painting A. Keys to Manhattan back to the Canteen and play the HOS. Choose the Wnispers: C and the spirit board will point out the answer by using the planchette. There is a code on the lower right X. Go back to the Hall Yard. The FUSE will be added to your inventory. Go to Whispers: Revelation Canteen and play the HOS. Play the HOS A. With the winch I was able to tighten the lever for the Lost in Night and make it work finally!
After the cutscene; take left to leave the Backstage. Please look at the screenshot for the solution. You have completed Whispers: Revelation! Play the HOS in the room. Go back to the Hall; proceed ahead to the Backstage. Bulbs must be lit from left to right. Zoom into the Desk B ; examine the Photograph C. Walk backward seven times. Hints are unlimited in both HOS and quest scenes but you must wait for it to recharge between uses. Examine the Lockers; zoom into the Padlock C. Examine the Microfilm Machine B. Click on the lights in the correct order by tracing the bulb on top with the matching switch at the bottom. With the winch I was able to tighten the lever for the curtains and make it work finally! Go back to the Hall Yard.
VideoWhispers: Revelation Gameplay & Free Download
Numbers around each green button must add up to the exact number displayed on it. Click at the Wooden Floor E to open it. Chapter Two: The Shadow After the cutscene; play the mini-game to open door behind it. Get out from the room, take the right turn to go downstairs. A Log A is blocking the entrance. Walk down twice to Dormitory First Floor. Go back to Administration Room; zoom into Cabinets A. Return to the Laboratory. Go back to the Dormitory Corridor. Select the map B to check where you are and you can hover your cursor over the area to see the location name i. Go to the Canteen and play the HOS. Eg when I opened the map, it indicated some tasks on the main hall. Follow these instructions for the solution
Each time the number is pressed, it will turn into minus value. Click the Spool of Tin B on the Table to grab some of it. Go forward to the door that leads to Canteen. Go to the Laboratory and play the HOS. Play the HOS A. Go forward twice. Zoom into the Desk C ; pick up the Flask D. Get out through the window, and go to the Administration Room. Click and drag the buttons to arrange them in the correct positions shown. The hint system is lousy and rather illogical. Go back to the Hall Yard. Return to the Fountain. Zoom into the Table C. Go to the Machine Room. Play the HOS once again.