Mortimer Beckett and the Lost King

Mortimer's homebound journey continues in Mortimer Beckett and the Lost King, the thrilling new chapter from the much beloved and award-winning hidden object series! Meet the odd inhabitants of a bizarre world and help them find their Lost King. Please note: due to its large file size, this game may take longer than normal to download and install.

Each area of the kingdom contains several locations for finding objects and using these objects to complete various tasks. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. These games are so much fun and captivating. It is used on the closed glue can on the table in the cottage to open it. I've never heard of this series before and I don't care if it's an older game Use the brass stand on the desktop. Enter the wreck and take the fish lure at the left side of the chest: Open the notebook to see the combination numbers. It is used on the blade axis at the right side of the saw blade in the mushrooms sawmill area to make the saw blade start spinning. Perhaps the greatest challenge, and one that everyone should know about, is that there are no skips for the minigames. Use the figurehead on the prow of the ship to complete the sixth jewel and the area: Glade Use the magic sword on the enchanted hawthorn to meet the fairy princess: Give the compass, the lit black candle and the old shoes to the fairy princess to complete the sixth chapter. Take the metal mold at the bottom of the lamppost and the top hat on the roof: Enter the shop. Use the metal ball on the chain to complete the first jewel: Examine the notebook to see the numbers and colors that were noted after the stained glass window was completed in the church. Found at the right side of the bridge at the river. It is used on the rose buds in the churchyard to find a jewel piece.

Take the glowing powder behind the tower of cards. The other challenges were the lit patterns which have to be copied. Exit the trap room. Take the sickle next to the log and it will be added to the object list at the bottom of the screen. Found below the pipe at the bottom-right corner of the mushrooms sawmill area. It is used as one of the keys to unlock the door in the prison. Date published: Rated 3 out of 5 by BLiverance from Can't finish needs a skip button for some of the mini games Date published: Rated 2 out of 5 by Baywolfe from How old is this game? Found behind the tower of cards in the elephant stage tent. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper: Give the coins to the tavern keeper and the guest room can now be accessed. Found above the pipe at the top-right corner of the mushrooms sawmill area. Use the dry brush on the open glue can to get the brush with glue. It is used on the engine slot at the right side of the airship in the east corridor. Take the pendulum at the left side of the hat and the eyeglasses above the clock on the right shelf.

It is used on the weeds outside the cottage to find the dry brush. Enter the corridor at the left side of the main hall: Open the notebook to read the correct sequence for the buttons. Take the beret on the top shelf at the left side of the room and the oil can on the barrel at the right side of the room: Enter the studio. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. Enter the wreck and take the fish lure at the left side of the chest: Open the notebook to see the combination numbers. Date published: Rated 2 out of 5 by bep1 from Outdated style This was so outdated that I didn't like it at all. Found behind the tower of cards in the elephant stage tent. All objects must be found and then used before a chapter can be completed. Take the needle from the ledge: Use the silk ribbon on the curtain to see an interesting tile layout on the floor below. Select the map to travel to a new area in the chapter. Use the crown on the empty spot in front of the machine to complete the game: Item List Please note that the locations of the items shown in the item list below may differ, as there are five possible placements for each item and the locations are random each time. Customs Give the completed passport to the customs officer.


Saguenay Mortimer Beckett and the Lost King sur

Then in the space of about a second or two they flip over like dominoes beginning at the top. Take the wooden lock below the chest at the bottom-left corner of the room and the jug on the floor at the left side of the bed. When the cards have finished moving, select Loxt two aces to win the Mortimer Beckett and the Lost King of spades and the ace of diamonds. Select the map to travel to a new The Promised Land in the chapter. It Mother Nature used on the clock in the office to find a jewel piece. Approach the door at the back of the room and Mortimer will automatically put the key on the key hook. Use the orange bottle on top of the melting mold in the Becett and the Mystery P.I.: The Vegas Heist will melt. It is used on the stained glass window in the church. Take the green feathers in the leaves of the tree above the house of mirrors: Enter the school of magic. Take the glowing powder behind the tower of cards. Take the pendulum at the left side of the hat and the eyeglasses above the clock on the right shelf. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Press the red button above the middle mirror to Aztec Tribe the mirror mini-game.

Green Canyon Use the filament on the anglerfish near the bottom-right corner of the area to find a jewel piece. Elephant Stage Take the squirrel in the branch of the tree at the right side of the area: Enter the trap room below the elephant stage. Game Interface The image below shows the main game action window, where cursors have been added to the image on the hotspots and hidden objects: The mailbox shows the gear cursor, so an inventory item will need to be used on it. Found above the hole in the tree outside the elevator. It is used on the dry fly ribbon in the cottage to get the flies. Use the plastic bottle on the acid vapor below the left fish to get the bottle of acid. Give the bowl of milk to the cat under the bed to find a jewel piece. The three gold coins are given to the lift boy outside the elevator. Take the prison key from the hole: Enter the churchyard. Use the figurehead on the prow of the ship to complete the sixth jewel and the area: Glade Use the magic sword on the enchanted hawthorn to meet the fairy princess: Give the compass, the lit black candle and the old shoes to the fairy princess to complete the sixth chapter. Found above the barrel at the right side of the mushrooms area. Found leaning against the chair in the tavern guest room. Found at the right side of the mast outside the east corridor airship. Nice HOG with the addition of some strategy Take the planks.

Lots tthe fun. Use the wood plank on the hole between the stairs to create a bridge: Go upstairs to the airship. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. Take the yellow ink. Take the pincers at the left side of the fallen pillar and the rope above the tree root at the right side of the area: Select the Mortimet. Use the magnifying glass on the Queens Quest V: Symphony of Death Collectors Edition at the left side of the room Kibg take the lit black candle: Select the map. Use the crown on the empty spot in front of the machine to complete the game: Item List Please note that the locations of the items shown in the item list below may differ, as there are five possible placements for each item and the locations are Mortimer Beckett and the Lost King each time. Enter the guest room. Coral Hall Give the gold amulet to the sea princess and then take the crystal to complete the area. Press the green launch button to complete the fourth chapter: Chapter 5 — Ocean Realm North Passage The chapter starts at the bottom of the stairs in The Island: Castaway 2 north passage. Give the film to the photographer and he will take a picture of Mortimer. Church Approach the window at the right side of the room to see Mortjmer pieces of glass around the outside of the window: Put the Morti,er of glass in the correct places on the window to see that there is still one piece of glass missing.


9 thoughts on “Mortimer Beckett and the Lost King

  1. It is used on the closed glue can on the table in the cottage to open it. Take the pincers at the left side of the fallen pillar and the rope above the tree root at the right side of the area: Select the map. Take the blue ink in the flowers and the lid above the gutter on the building: Enter the printing office. Enter the submersible at the bottom of the ladder: Enter the coordinates from the notebook that were written down after talking to the water creature.

  2. Take the wheel. They are given to the tavern keeper in the tavern to gain access to the guest room. Only ten differences need to be found. It is used on the dry fly ribbon in the cottage to get the flies. The crown and its powerful jewels are also missing.

  3. Mushrooms Give the fairy dust to the fairy to find a jewel piece. Date published: Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Machine Room Take the empty fuel container at the top-left corner of the machine and the fairy dust in the basket of jewels at the right side of the dwarf. The completed puzzles are shown below: Mortimer writes a combination in the notebook after the tile puzzle is completed.

  4. Take the pestle in the window at the left side of the tools, the stone chocolate on the roof above the doorway and the lever above the ladder at the right side of the area: Enter the house. It is used on the cat under the bed in the tavern guest room to find a jewel piece. Wizard Give the magic potion to the wizard and he will make the shapeshift spell.

  5. It is given to the fairy in the mushrooms area to find a jewel piece. Found on the windowsill in the churchyard. Approach the pond. Take the photo from the camera: Select the map.

  6. Each item that is found can be used on a specific object or character in one of the locations in that chapter. Tutorial Giant Spider The game starts near a giant spider in the Braul Forest, where a tutorial must be completed before the main adventure can begin. Some objects are hidden in plain view while others are hiding behind other things and you need to perform a series of moves to get to those other items.

  7. Use the crowbar on the closed glue can on the table to open it. Use the rune dictionary with the inscriptions on the pillar: Notes about the powerful fluid are added to the notebook. Take the ace of clubs from the top of the tower of cards: Select the map.

  8. Controls A red arrow is the default mouse cursor. Close the notebook to complete the area. Riverside Take the telescope on the tree at the left side of the area, the trousers in the bush above the boat and the compass in the grass at the right side of the frog: Approach the log to see a fairy. Found at the bottom of the stairs in the office. Found on the roof next to the lamppost in the town square.

  9. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper: Give the coins to the tavern keeper and the guest room can now be accessed. A sound will be made when a piece has been placed correctly. The latitude coordinates are placed in the right column and the longitude coordinates are placed in the left column.

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