Escape from a mystical cemetery in Redemption Cemetery: Salvation of the Lost! A late-night subway takes a bizarre turn when you suddenly find yourself in a strange cemetery. An otherworldly entity has summoned you to free the cemetery’s lost souls. And to make sure you finish the job, she’s holding your dog hostage! To earn your freedom, you must help three spirits resolve some unfinished business from the past. Will you succeed, or is this the end of the line? Find out in this thrilling Hidden Object game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Entre particulier Redemption Cemetery: Salvation of the Lost Collectors Edition
Use the green arrows I to move the toad J to the red square at the end War Chariots: Royal Legion. Use the SAW on the board L. Bonus chapter flowed on from main but was a separate story. Journal, Inventory and Map You can access the journal by clicking on the Battle Slots in the bottom right corner of the screen. Look at the cell door G. You Redem;tion a crow that will also help you. Push the left tile to the left, and then move the ant to the square above that tile so you can move the Spooky Solitaire: Halloween down L. Your solution may vary. You will need to recharge the Power of Air if you want to use it again later. Also, the magic raven buddy you Loat now not only flies, but digs and has powers of water and fire as well. There are a lot of extras in the SE. Look over Lst railing and talk to the man F. Walk down, and then walk left.
Look over the rail D. Take the PEN J. Select 2 pieces to swap positions; press the blue button to swap the tiles from each side T. Once the tokens stop moving, select the one with the matching face. Use the rake Z to find the one in the hay. A raven head indicates items that your raven helper needs to get for you. Select 2 elements to swap positions; the snakes will color when correct. An exclamation point indicates you still have tasks to complete at that location H. But this time, we are able to unlock 4 abilities for our raven during the game: air, earth, fire and water. Go to the Tiger Room. Locate all the items based on their silhouettes. Welcome to the new gloves-off Redemption! Place the head on the pedestal M. When the case opens, take the bone and place it on the skeleton I. Enter the door on the right.
Go to Extras on the main menu to play the bonus chapter, replay HOS and Refemption, view concept art, wallpapers, play music etc. Walk Sparkle 2 and go forward. If holding your dog hostage seems a pretty mean thing to do, wait til you get to this chapter! There is a map that directs you to where you need to be and transports you there, so there isn't a lot of back and forth. Read the note O and zoom into the lock P. Locate all the items based on their silhouettes.
VideoRedemption Cemetery: Salvation of the Lost
The solution for the other half is shown here G. Back out two screens. Talk to the ghost again. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete the game. Go to the Veterinary Room. Solutions for all animals are shown above. Mini-games and HOPs are sometimes randomized; your solutions may vary. There is one in the chest and one behind the cage door. You can swap horizontally, vertically and diagonally. Move on to the gate the ghost went through S. Zoom into the mausoleum and pick up the medal for your puppy. Moving some bars will move other bars. Go into the Secret Passage.
The blue pieces can be moved R , while the green pieces rotate in place S. The other games are great. Go through the door. Look at the steps and place the BAT in the indentation C. Take the Elevator down to the Dressing Room. Use the glass to cut the rope X. Walk to the right. Take the 2nd ORB M. Read the plaque T. In that case, just pick up one of the items, and then click on the arrow buttons to scroll through the inventory, while holding the item. Use the bat on the backpack lock and take the flute T. Create a path for the penguin O to walk to the end P , using all the pieces Q.