The Golden Years: Way Out West

Use your business savvy to tame the Wild West in The Golden Years: Way Out West, a charming Strategy game! As you use your business savvy to squeeze every ounce of profit from your investments, you'll help an iron-willed woman and her young son overcome the sleazy maneuvers of a greedy ol' rip and save her guiltless husband from a life behind bars. Progress through challenging levels and save the day in The Golden Years: Way Out West!


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Stage 6 Goals: Take the Architect's blueprint for a new building, an Estate. You now have a choice of buying your needed Gold from the Trading Post or building a General Store The Golden Years: Way Out West what is now your one vacant lot. Stage 3 Goals: Let Shining Plume owner know the horse was found, and increase your population to Stage 3 Goals: Jump, Bobo! Jump! see the Professor, who wants 50 Gold nuggets. On those I couldn't get There were many times I just Ashes of Immortality got stuck and couldn't figure out how to go any further or why things weren't working. Stage 4 Goals: Put Gold on the third shrine. Date published: Rated 5 out of 5 by PotterNut from This game is awesome! The great thing about this game is there is no frenzy of clicking. I am sure there has to be an only way to do it!!! Extinguish the right fire next, and then the left one. Stage 3 Goals: Get rid of the debris, own a saloon servicing people, and earn nuggets of Gold. There is not a set way to do most of the levels.

Very pleased that I came across The Golden Years. Collect the gun. Pay the bum in the road 5 Gold nuggets to gain another Worker. I highly recommend it, but try the free hour and decide for yourself. Blow up the stone by the Town Hall so you can open up the city and build. The 2nd time through, I did my best to get all stars for all levels. Too funny! You now have a choice of buying your needed Gold from the Trading Post or building a General Store on what is now your one vacant lot. Stage 4 Goals: Collect the arrest warrant and arrest the arsonist. Stage 5 Goals: Free the Hostages, and you will end up with 13 workers. Level 43 Stage 1 Goals: Talk to the Professor. Stage 2 Goals: Restore the bridge and build a Trading Post.

For your store to serve 25 citizens, you will need to build another General Store on the left lot in row 3 and a Weat on each of the other 2 lots. Whoever made this should keep up the good work. Collect the gun. There were many times Westt just plain got stuck Mother Nature couldn't figure out how to go any further or Turtix things weren't working. Level 10 Stage 1 Goals: Talk to the Architect. You need lumber to repair the Mine, so buy it from the Sawmill. It didn't take a ride, maybe revisiting some of the completed levels.


Stage 4 Goals: Collect the 3 barrels of whisky and give them to Happy Joe in exchange for some dynamite. Build an additional Water Tower on the right lot in the middle row, and construct your two Houses. Stage 3 Goals: Buy Joe's bull and demolish the fence. Stage 2 Goals: Repair 3 bridges. Collect the 4 cages to use to catch the dogs. The Professor's watch will appear after you build the Inn, so give it to him so you can build the Trading Post. I highly recommend it, but try the free hour and decide for yourself. Repair the road so you can build on the lower lot. You can build a General Store to collect Gold faster or you can buy it from the Trading Post and sell it back when you have enough. If you don't get the fence removed, your Saloon will not provide Gold, and you won't be able to build on that fenced property. Stage 5 Goals: Collect the hay and give it to the American Indian. Stage 4 Goals: Demolish the old Estate.

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Stage 3 Goals: Speak with the Cowboy and build him a 3-star Hotel. It is different to the other building management Games. Stage 2 Goals: Repair the Mine. Stage 4 Goals: Build a monument for the Architect. Level 21 Stage 1 Goals: Clear the debris from the road, collect the 4 bushels of hay from the farm, and throw them on the fire to create a smokescreen. For those of us that enjoy playing adventure games, this game was a real pleasure to play. Level 16 Stage 1 Goals: Build 2 Inns. And once or twice the story wording was not correct, but I could figure out what it should have said. One was when she spoke but the voice was deep and gravelly! Now that you have the sleds, you can get to the red "X". All you have going for you in this level is money, so you need to collect resources, make repairs, and hire some workers. Level 26 Stage 1 Goals: Revive the 5 lazy bums, and earn Gold nuggets. After you increase your population, hire 2 more workers to put out the fire.

Once you give the appraisal to the Architect, he will move and you will have access to the Gold Mine. You are going to need additional lumber that you can buy from the Sawmill. Collect all the available materials on the roads. My sons love the theme of the game. There is not a set way to do most of the levels. Stage 5 Goals: Remove the debris from the old Estate. Stage 2 Goals: Talk to Lender, and build 4 Estates for him. Collect the 4 cages to use to catch the dogs. Stage 3 Goals: Calm down everyone at the meeting by paying off the bandits, increase your population to , and accept help from the Professor. Some levels were deceptively simple and then there were levels that I had to tear down and rebuild because they just weren't right. Stage 5 Goals: Sell Gold before your departure, and increase your population to Stage 3 Goals: Increase your Gold to Stage 2 Goals: Catch the dogs, and arrange the expeditions by building 2 sleds.

14 thoughts on “The Golden Years: Way Out West

  1. Grab the barrel of whisky from across the bridge so you can give it to the bandit who is in the way of you getting the hay. So the game itself isn't very challenging on most levels. Demolish the 2 Covered Wagons, and build a Water Tower on the left lot of row 1, and right lot of row 2.

  2. I enjoyed the music and did not find it necessary to turn it off, just down a little. Rated 5 out of 5 by Joreboji from Need more like this one! For those of us that enjoy playing adventure games, this game was a real pleasure to play. Stage 3 Goals: Thank the American Indian. Whoever made this should keep up the good work.

  3. I like the form of progression they use as well. Level 42 Stage 1 Goals: Repair the Houses, and clean up the debris around the city. Build a Water Tower on the vacant lot in row 2 between the Ranch and House, because once the fence is removed, will get income. Stage 3 Goals: Have a feast for Alaska Day.

  4. Level 21 Stage 1 Goals: Clear the debris from the road, collect the 4 bushels of hay from the farm, and throw them on the fire to create a smokescreen. Level 34 Stage 1 Goals: Talk to the Architect and give him his blueprint. Clear the debris from the roads, and buy your Lumber at the Sawmill.

  5. If you wish to speed up the Gold collection, you can buy more from the Mine. All you have going for you in this level is money, so you need to collect resources, make repairs, and hire some workers. Stage 5 Goals: Build 7 Houses. No time limit here just a wast piece of land that you can do with what you want. You can build a General Store to collect Gold faster or you can buy it from the Trading Post and sell it back when you have enough.

  6. Now that you have the sleds, you can get to the red "X". Stage 4 Goals: Ask the local for help, and pay the ransom to the bandit. Stage 3 Goals: Increase your Gold to

  7. Instead I was so delighted to find that this was totally different, easy to understand and navigate and I somehow felt close to this poor woman and her son. The levels are all doable, and the game will let you pass on to the next level. Level 21 Stage 1 Goals: Clear the debris from the road, collect the 4 bushels of hay from the farm, and throw them on the fire to create a smokescreen. Stage 3 Goals: Own 2 Estates. Blow up the stone by the Town Hall so you can open up the city and build.

  8. Collect the gun. Stage 3 Goals: Bribe the bandit guarding the whiskey, take it, and use it to get the other bandits drunk. Stage 3 Goals: Fix the bridge and demolish the Saloon. Level 43 Stage 1 Goals: Talk to the Professor.

  9. Some times the conversations disappeared off the page and I was unsure of what to do, a couple of times I have to restart the level. There is replay value and the levels aren't overly challenging. I'm no expert on most TM games. Collect all the materials and build a Saloon on the empty lot in row 2. You now have a choice of buying your needed Gold from the Trading Post or building a General Store on what is now your one vacant lot.

  10. Stage 5 Goals: Take the appraisal and give it to the Architect. Stage 3 Goals: Build a Sheriff's Office. Level 13 Stage 1 Goals: Clear a path to the Sawmill and repair it. Level 36 Stage 1 Goals: Talk to Lender. If you wish to speed up the Gold collection, you can buy more from the Mine.

  11. Stage 5 Goals: Get 50 Gold nuggets, and build a raft. So the game itself isn't very challenging on most levels. Stage 2 Goals: Catch the dogs, and arrange the expeditions by building 2 sleds. The story was acceptably written with the voices well done. I do not know if I will purchase it, but I will consider it.

  12. Stage 2 Goals: Repair 3 bridges. I am very impressed. Stage 2 Goals: Put out the fire so you can get the Professor's watch and return it to him, then own 2 Commercial buildings.

  13. There were many times I just plain got stuck and couldn't figure out how to go any further or why things weren't working. Stage 2 Goals: Catch the she-bear and cage it. Once you build the Ranch, the blueprint will appear next to the Ranch, so take it and give it to the Architect in exchange for a tiny bit of money.

  14. Get rid of the bear and coyote. Give the papers to the Professor in order to borrow his watch. Date published:

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